SquareDash/Assets/Scripts/SpikeScript.cs
2024-05-14 23:48:53 +02:00

34 lines
800 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpikeScript : MonoBehaviour
{
public MovementScript movement;
private Transform m_transform;
// Start is called before the first frame update
void Start()
{
movement = GameObject.FindGameObjectWithTag("Level").GetComponent<MovementScript>();
m_transform = gameObject.transform;
}
// Update is called once per frame
void Update()
{
}
void OnTriggerEnter2D(Collider2D col)
{
Debug.Log("Collision with " + gameObject.name);
if(col.gameObject.layer==30){
if(movement.direction == col.gameObject.GetComponent<TriggerScript>().direction){
Destroy(gameObject);
}
}
}
}