SquareDash/Assets/Scripts/TouchParticles.cs
2024-05-14 23:48:53 +02:00

40 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TouchParticles : MonoBehaviour
{
public Transform playerTransform;
public Transform transform;
public GameObject player;
// Start is called before the first frame update
void Start()
{
playerTransform = GameObject.FindGameObjectWithTag("Player").GetComponent<Transform>();
transform = gameObject.transform;
player = GameObject.FindGameObjectWithTag("Player");
}
// Update is called once per frame
void Update()
{
transform.position = playerTransform.position - new Vector3(0,1,0) / 5;
//if(player.GetComponent<BlockScript>().IsFlying==true){
// gameObject.SetActive(false);
//}
//if(player.GetComponent<BlockScript>().IsFlying==false){
// gameObject.SetActive(true);
//}
}
//void FixedUpdate() {
// if(player.GetComponent<BlockScript>().IsFlying==false){
// Debug.Log("Ich bin aktiv");
// gameObject.SetActive(true);
// }
//}
}