SquareDash/Assets/Scripts/PauseMenu.cs
kingjuulian06 d503358f0a Fixed Bugs
2023-12-27 01:04:36 +01:00

56 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
<<<<<<< HEAD
using UnityEngine.SceneManagement;
=======
>>>>>>> 5794762dc91d1f0d42c77a434b28d24af5d5a080
public class PauseMenu : MonoBehaviour
{
public GameObject pauseMenu;
public AudioSource BG_Music;
public BackgroundScroller bgscript;
public LogicScript logic;
<<<<<<< HEAD
public void ClosePauseMenu(){
pauseMenu.SetActive(false);
BG_Music.Play();
bgscript.ScrollSpeed = 1f;
logic.IsFreezed = false;
}
public void ExitGame() {
pauseMenu.SetActive(false);
SceneManager.LoadScene(1);
}
=======
>>>>>>> 5794762dc91d1f0d42c77a434b28d24af5d5a080
void Start()
{
bgscript = GameObject.FindGameObjectWithTag("Background").GetComponent<BackgroundScroller>();
logic = GetComponent<LogicScript>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape)&&!logic.IsFreezed) {
pauseMenu.SetActive(true);
BG_Music.Stop();
bgscript.ScrollSpeed = 0f;
<<<<<<< HEAD
}
}
=======
}
}
>>>>>>> 5794762dc91d1f0d42c77a434b28d24af5d5a080
}