SquareDash/Assets/Scripts/LogicScript.cs
2023-11-23 00:41:36 +01:00

69 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class LogicScript : MonoBehaviour
{
public BlockScript player;
public bool IsFreezed = false;
public GameObject gameOverScreen;
public GameObject pauseMenu;
public AudioSource BG_Music;
public BackgroundScroller bgscript;
private int playerJumps;
public Text jumpsText;
private int playTime;
public Text timeText;
void Start()
{
bgscript = GameObject.FindGameObjectWithTag("Background").GetComponent<BackgroundScroller>();
player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
}
public void addJump() {
playerJumps += 1;
jumpsText.text = playerJumps.ToString() + " Jumps";
}
public void addTime() {
//playTime += Time;
timeText.text = playTime.ToString() + " Seconds";
}
public void restartGame() {
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
public void gameOver() {
gameOverScreen.SetActive(true);
BG_Music.Stop();
bgscript.ScrollSpeed = 0f;
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape) && !IsFreezed && player.IsAlive) {
IsFreezed = true;
pauseMenu.SetActive(true);
BG_Music.Stop();
bgscript.ScrollSpeed = 0f;
}
else if (Input.GetKeyDown(KeyCode.Escape) && IsFreezed && player.IsAlive) {
pauseMenu.SetActive(false);
BG_Music.Play();
bgscript.ScrollSpeed = 1f;
player.myRigidbody.gravityScale = 2;
player.myRigidbody.velocity = player.velocity;
IsFreezed = false;
}
}
}