43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Gravity_Reverse_Portal_Script : MonoBehaviour
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{
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public float moveSpeed = 5;
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public float deadZone = -15;
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public BlockScript player;
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public LogicScript logic;
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//0 means from right to false
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//1 means from false to right
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public int direction;
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// Start is called before the first frame update
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void Start()
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{
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
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logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
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}
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// Update is called once per frame
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void Update()
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{
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if (player.IsAlive&&!logic.IsFreezed) {
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transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
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}
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if(transform.position.x<deadZone){
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Debug.Log("Portal Deleted");
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Destroy(gameObject);
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}
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}
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private void OnTriggerEnter2D(Collider2D collider) {
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if (collider.gameObject.layer==3) {
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Debug.Log("Player On Me");
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}
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}
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}
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