SquareDash/Assets/Scripts/Gravity_Reverse_Portal_Script.cs
2024-03-04 23:07:00 +01:00

43 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Gravity_Reverse_Portal_Script : MonoBehaviour
{
public float moveSpeed = 5;
public float deadZone = -15;
public BlockScript player;
public LogicScript logic;
//0 means from right to false
//1 means from false to right
public int direction;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
}
// Update is called once per frame
void Update()
{
if (player.IsAlive&&!logic.IsFreezed) {
transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
}
if(transform.position.x<deadZone){
Debug.Log("Portal Deleted");
Destroy(gameObject);
}
}
private void OnTriggerEnter2D(Collider2D collider) {
if (collider.gameObject.layer==3) {
Debug.Log("Player On Me");
}
}
}