SquareDash/Assets/Scripts/Block2Script.cs
2023-11-23 00:41:36 +01:00

41 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Block2Script : MonoBehaviour
{
public float moveSpeed = 5;
public float deadZone = -15;
public BlockScript player;
public LogicScript logic;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindGameObjectWithTag("Player").GetComponent<BlockScript>();
logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
}
// Update is called once per frame
void Update()
{
if (player.IsAlive&&!logic.IsFreezed) {
transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
}
if(transform.position.x<deadZone){
Debug.Log("Block Deleted");
Destroy(gameObject);
}
}
void OnCollisionEnter2D(Collision2D collision) {
if (collision.gameObject.layer==7) {
Debug.Log("Block Destroyed cause of Overlapping!");
Destroy(gameObject);
}
}
}