add player1 and player2 blocks and controls
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903
Assets/Scenes/Grid.unity
Normal file
903
Assets/Scenes/Grid.unity
Normal file
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47
Assets/Scenes/Player1.cs
Normal file
47
Assets/Scenes/Player1.cs
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Player1 : MonoBehaviour
|
||||||
|
{
|
||||||
|
enum Direction {
|
||||||
|
Left,
|
||||||
|
Up,
|
||||||
|
Right,
|
||||||
|
Down
|
||||||
|
}
|
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|
|
||||||
|
public Vector2Int direction = Vector2Int.right;
|
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|
|
||||||
|
private Vector2Int input;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start() {
|
||||||
|
direction = Vector2Int.right;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update() {
|
||||||
|
if (direction.x != 0f) {
|
||||||
|
if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow)) {
|
||||||
|
input = Vector2Int.up;
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|
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|
||||||
|
input = Vector2Int.down;
|
||||||
|
}
|
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|
} else if (direction.y != 0f) {
|
||||||
|
if (Input.GetKeyDown(KeyCode.D) || Input.GetKeyDown(KeyCode.RightArrow)) {
|
||||||
|
input = Vector2Int.right;
|
||||||
|
} else if (Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.LeftArrow)) {
|
||||||
|
input = Vector2Int.left;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FixedUpdate() {
|
||||||
|
if (input != Vector2Int.zero) {
|
||||||
|
direction = input;
|
||||||
|
}
|
||||||
|
|
||||||
|
int x = Mathf.RoundToInt(transform.position.x) + direction.x;
|
||||||
|
int y = Mathf.RoundToInt(transform.position.y) + direction.y;
|
||||||
|
transform.position = new Vector2(x, y);
|
||||||
|
}
|
||||||
|
}
|
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2
Assets/Scenes/Player1.cs.meta
Normal file
2
Assets/Scenes/Player1.cs.meta
Normal file
@ -0,0 +1,2 @@
|
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|
fileFormatVersion: 2
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47
Assets/Scenes/Player2.cs
Normal file
47
Assets/Scenes/Player2.cs
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Player2 : MonoBehaviour
|
||||||
|
{
|
||||||
|
enum Direction {
|
||||||
|
Left,
|
||||||
|
Up,
|
||||||
|
Right,
|
||||||
|
Down
|
||||||
|
}
|
||||||
|
|
||||||
|
public Vector2Int direction = Vector2Int.right;
|
||||||
|
|
||||||
|
private Vector2Int input;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start() {
|
||||||
|
direction = Vector2Int.right;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update() {
|
||||||
|
if (direction.x != 0f) {
|
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|
if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow)) {
|
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|
input = Vector2Int.up;
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|
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|
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|
input = Vector2Int.down;
|
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|
}
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|
} else if (direction.y != 0f) {
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|
if (Input.GetKeyDown(KeyCode.D) || Input.GetKeyDown(KeyCode.RightArrow)) {
|
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|
input = Vector2Int.right;
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|
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|
input = Vector2Int.left;
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|
}
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|
}
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|
}
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|
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|
void FixedUpdate() {
|
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|
if (input != Vector2Int.zero) {
|
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|
direction = input;
|
||||||
|
}
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|
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|
int x = Mathf.RoundToInt(transform.position.x) + direction.x;
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|
int y = Mathf.RoundToInt(transform.position.y) + direction.y;
|
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|
transform.position = new Vector2(x, y);
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|
}
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|
}
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2
Assets/Scenes/Player2.cs.meta
Normal file
2
Assets/Scenes/Player2.cs.meta
Normal file
@ -0,0 +1,2 @@
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
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|
"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
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|
"defaultInstantiationMode": 0
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|
},
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{
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"userAdded": false,
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"type": "UnityEngine.Rendering.VolumeProfile",
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"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.SceneAsset",
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"defaultInstantiationMode": 1
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|
},
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{
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"userAdded": false,
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"type": "UnityEngine.Shader",
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|
"defaultInstantiationMode": 1
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||||||
|
},
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|
{
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|
"userAdded": false,
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"type": "UnityEngine.ShaderVariantCollection",
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"defaultInstantiationMode": 1
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.Texture",
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|
"defaultInstantiationMode": 0
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.Texture2D",
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|
"defaultInstantiationMode": 0
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|
},
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|
{
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"userAdded": false,
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"type": "UnityEngine.Timeline.TimelineAsset",
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"defaultInstantiationMode": 0
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|
}
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|
],
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|
"defaultDependencyTypeInfo": {
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"userAdded": false,
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"type": "<default_scene_template_dependencies>",
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"defaultInstantiationMode": 1
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|
},
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|
"newSceneOverride": 0
|
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|
}
|
||||||
Loading…
Reference in New Issue
Block a user