add player1 and player2 blocks and controls

This commit is contained in:
fabolous005 2023-11-19 20:01:29 +01:00
parent edf72ebcd5
commit 7bde443b18
10 changed files with 1340 additions and 208 deletions

903
Assets/Scenes/Grid.unity Normal file
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@ -0,0 +1,903 @@
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using UnityEngine;
public class Player1 : MonoBehaviour
{
enum Direction {
Left,
Up,
Right,
Down
}
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private Vector2Int input;
// Start is called before the first frame update
void Start() {
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void Update() {
if (direction.x != 0f) {
if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow)) {
input = Vector2Int.up;
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input = Vector2Int.right;
} else if (Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.LeftArrow)) {
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}
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}
void FixedUpdate() {
if (input != Vector2Int.zero) {
direction = input;
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int x = Mathf.RoundToInt(transform.position.x) + direction.x;
int y = Mathf.RoundToInt(transform.position.y) + direction.y;
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using UnityEngine;
public class Player2 : MonoBehaviour
{
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Left,
Up,
Right,
Down
}
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private Vector2Int input;
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