server geaddet
This commit is contained in:
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright company="Exit Games GmbH"/>
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// <summary>Demo code for Photon Chat in Unity.</summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using Photon.Realtime;
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namespace Photon.Chat.Demo
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{
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public static class AppSettingsExtensions
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{
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public static ChatAppSettings GetChatSettings(this AppSettings appSettings)
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{
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return new ChatAppSettings
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{
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AppIdChat = appSettings.AppIdChat,
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AppVersion = appSettings.AppVersion,
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FixedRegion = appSettings.IsBestRegion ? null : appSettings.FixedRegion,
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NetworkLogging = appSettings.NetworkLogging,
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Protocol = appSettings.Protocol,
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EnableProtocolFallback = appSettings.EnableProtocolFallback,
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Server = appSettings.IsDefaultNameServer ? null : appSettings.Server,
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Port = (ushort)appSettings.Port,
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ProxyServer = appSettings.ProxyServer
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// values not copied from AppSettings class: AuthMode
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// values not needed from AppSettings class: EnableLobbyStatistics
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};
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}
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}
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}
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@@ -0,0 +1,18 @@
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MonoImporter:
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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||||
productId: 119922
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||||
packageName: PUN 2 - FREE
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||||
packageVersion: 2.43
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||||
assetPath: Assets/Photon/PhotonChat/Demos/DemoChat/AppSettingsExtensions.cs
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uploadId: 609016
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@@ -0,0 +1,32 @@
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright company="Exit Games GmbH"/>
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// <summary>Demo code for Photon Chat in Unity.</summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace Photon.Chat.Demo
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{
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public class ChannelSelector : MonoBehaviour, IPointerClickHandler
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{
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public string Channel;
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public void SetChannel(string channel)
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{
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this.Channel = channel;
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Text t = this.GetComponentInChildren<Text>();
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t.text = this.Channel;
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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ChatGui handler = FindObjectOfType<ChatGui>();
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handler.ShowChannel(this.Channel);
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}
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}
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}
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@@ -0,0 +1,17 @@
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fileFormatVersion: 2
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guid: 48caa72710147fc4f9389b0b5ec6137d
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 119922
|
||||
packageName: PUN 2 - FREE
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||||
packageVersion: 2.43
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||||
assetPath: Assets/Photon/PhotonChat/Demos/DemoChat/ChannelSelector.cs
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uploadId: 609016
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@@ -0,0 +1,60 @@
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright company="Exit Games GmbH"/>
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// <summary>Demo code for Photon Chat in Unity.</summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using UnityEngine.UI;
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#if PHOTON_UNITY_NETWORKING
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using Photon.Pun;
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#endif
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namespace Photon.Chat.Demo
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{
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/// <summary>
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/// This is used in the Editor Splash to properly inform the developer about the chat AppId requirement.
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/// </summary>
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[ExecuteInEditMode]
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public class ChatAppIdCheckerUI : MonoBehaviour
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{
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public Text Description;
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public bool WizardOpenedOnce; // avoid opening the wizard again and again
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// TODO: maybe this can run on Start(), not on Update()?!
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public void Update()
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{
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bool showWarning = false;
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string descriptionText = string.Empty;
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#if PHOTON_UNITY_NETWORKING
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showWarning = string.IsNullOrEmpty(PhotonNetwork.PhotonServerSettings.AppSettings.AppIdChat);
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if (showWarning)
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{
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descriptionText = "<Color=Red>WARNING:</Color>\nPlease setup a Chat AppId in the PhotonServerSettings file.";
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}
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#else
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ChatGui cGui = FindObjectOfType<ChatGui>(); // TODO: this could be a serialized reference instead of finding this each time
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showWarning = cGui == null || string.IsNullOrEmpty(cGui.chatAppSettings.AppIdChat);
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if (showWarning)
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{
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descriptionText = "<Color=Red>Please setup the Chat AppId.\nOpen the setup panel: Window, Photon Chat, Setup.</Color>";
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#if UNITY_EDITOR
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if (!WizardOpenedOnce)
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{
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WizardOpenedOnce = true;
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UnityEditor.EditorApplication.ExecuteMenuItem("Window/Photon Chat/Setup");
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}
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#endif
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}
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#endif
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this.Description.text = descriptionText;
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}
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}
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}
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@@ -0,0 +1,17 @@
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fileFormatVersion: 2
|
||||
guid: 4eb1284704a754507acb17b07b888086
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||||
MonoImporter:
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 119922
|
||||
packageName: PUN 2 - FREE
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||||
packageVersion: 2.43
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||||
assetPath: Assets/Photon/PhotonChat/Demos/DemoChat/ChatAppIdCheckerUI.cs
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uploadId: 609016
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@@ -0,0 +1,665 @@
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright company="Exit Games GmbH"/>
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// <summary>Demo code for Photon Chat in Unity.</summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Photon.Chat;
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using Photon.Realtime;
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using AuthenticationValues = Photon.Chat.AuthenticationValues;
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#if PHOTON_UNITY_NETWORKING
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using Photon.Pun;
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#endif
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namespace Photon.Chat.Demo
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{
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/// <summary>
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/// This simple Chat UI demonstrate basics usages of the Chat Api
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/// </summary>
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/// <remarks>
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/// The ChatClient basically lets you create any number of channels.
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///
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/// some friends are already set in the Chat demo "DemoChat-Scene", 'Joe', 'Jane' and 'Bob', simply log with them so that you can see the status changes in the Interface
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///
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/// Workflow:
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/// Create ChatClient, Connect to a server with your AppID, Authenticate the user (apply a unique name,)
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/// and subscribe to some channels.
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/// Subscribe a channel before you publish to that channel!
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///
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///
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/// Note:
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/// Don't forget to call ChatClient.Service() on Update to keep the Chatclient operational.
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/// </remarks>
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public class ChatGui : MonoBehaviour, IChatClientListener
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{
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public string[] ChannelsToJoinOnConnect; // set in inspector. Demo channels to join automatically.
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public string[] FriendsList;
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public int HistoryLengthToFetch; // set in inspector. Up to a certain degree, previously sent messages can be fetched for context
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public string UserName { get; set; }
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private string selectedChannelName; // mainly used for GUI/input
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public ChatClient chatClient;
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#if !PHOTON_UNITY_NETWORKING
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public ChatAppSettings ChatAppSettings
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{
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get { return this.chatAppSettings; }
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}
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[SerializeField]
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#endif
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protected internal ChatAppSettings chatAppSettings;
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public GameObject missingAppIdErrorPanel;
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public GameObject ConnectingLabel;
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public RectTransform ChatPanel; // set in inspector (to enable/disable panel)
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public GameObject UserIdFormPanel;
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public InputField InputFieldChat; // set in inspector
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public Text CurrentChannelText; // set in inspector
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public Toggle ChannelToggleToInstantiate; // set in inspector
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public GameObject FriendListUiItemtoInstantiate;
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private readonly Dictionary<string, Toggle> channelToggles = new Dictionary<string, Toggle>();
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|
||||
private readonly Dictionary<string,FriendItem> friendListItemLUT = new Dictionary<string, FriendItem>();
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public bool ShowState = true;
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public GameObject Title;
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public Text StateText; // set in inspector
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public Text UserIdText; // set in inspector
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// private static string WelcomeText = "Welcome to chat. Type \\help to list commands.";
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private static string HelpText = "\n -- HELP --\n" +
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"To subscribe to channel(s) (channelnames are case sensitive) : \n" +
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"\t<color=#E07B00>\\subscribe</color> <color=green><list of channelnames></color>\n" +
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"\tor\n" +
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"\t<color=#E07B00>\\s</color> <color=green><list of channelnames></color>\n" +
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"\n" +
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"To leave channel(s):\n" +
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"\t<color=#E07B00>\\unsubscribe</color> <color=green><list of channelnames></color>\n" +
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"\tor\n" +
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"\t<color=#E07B00>\\u</color> <color=green><list of channelnames></color>\n" +
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"\n" +
|
||||
"To switch the active channel\n" +
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"\t<color=#E07B00>\\join</color> <color=green><channelname></color>\n" +
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"\tor\n" +
|
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"\t<color=#E07B00>\\j</color> <color=green><channelname></color>\n" +
|
||||
"\n" +
|
||||
"To send a private message: (username are case sensitive)\n" +
|
||||
"\t\\<color=#E07B00>msg</color> <color=green><username></color> <color=green><message></color>\n" +
|
||||
"\n" +
|
||||
"To change status:\n" +
|
||||
"\t\\<color=#E07B00>state</color> <color=green><stateIndex></color> <color=green><message></color>\n" +
|
||||
"<color=green>0</color> = Offline " +
|
||||
"<color=green>1</color> = Invisible " +
|
||||
"<color=green>2</color> = Online " +
|
||||
"<color=green>3</color> = Away \n" +
|
||||
"<color=green>4</color> = Do not disturb " +
|
||||
"<color=green>5</color> = Looking For Group " +
|
||||
"<color=green>6</color> = Playing" +
|
||||
"\n\n" +
|
||||
"To clear the current chat tab (private chats get closed):\n" +
|
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"\t<color=#E07B00>\\clear</color>";
|
||||
|
||||
|
||||
public void Start()
|
||||
{
|
||||
DontDestroyOnLoad(this.gameObject);
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|
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this.UserIdText.text = "";
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||||
this.StateText.text = "";
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||||
this.StateText.gameObject.SetActive(true);
|
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this.UserIdText.gameObject.SetActive(true);
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this.Title.SetActive(true);
|
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this.ChatPanel.gameObject.SetActive(false);
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||||
this.ConnectingLabel.SetActive(false);
|
||||
|
||||
if (string.IsNullOrEmpty(this.UserName))
|
||||
{
|
||||
this.UserName = "user" + Environment.TickCount%99; //made-up username
|
||||
}
|
||||
|
||||
#if PHOTON_UNITY_NETWORKING
|
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this.chatAppSettings = PhotonNetwork.PhotonServerSettings.AppSettings.GetChatSettings();
|
||||
#endif
|
||||
|
||||
bool appIdPresent = !string.IsNullOrEmpty(this.chatAppSettings.AppIdChat);
|
||||
|
||||
this.missingAppIdErrorPanel.SetActive(!appIdPresent);
|
||||
this.UserIdFormPanel.gameObject.SetActive(appIdPresent);
|
||||
|
||||
if (!appIdPresent)
|
||||
{
|
||||
Debug.LogError("You need to set the chat app ID in the PhotonServerSettings file in order to continue.");
|
||||
}
|
||||
}
|
||||
|
||||
public void Connect()
|
||||
{
|
||||
this.UserIdFormPanel.gameObject.SetActive(false);
|
||||
|
||||
this.chatClient = new ChatClient(this);
|
||||
#if !UNITY_WEBGL
|
||||
this.chatClient.UseBackgroundWorkerForSending = true;
|
||||
#endif
|
||||
this.chatClient.AuthValues = new AuthenticationValues(this.UserName);
|
||||
this.chatClient.ConnectUsingSettings(this.chatAppSettings);
|
||||
|
||||
this.ChannelToggleToInstantiate.gameObject.SetActive(false);
|
||||
Debug.Log("Connecting as: " + this.UserName);
|
||||
|
||||
this.ConnectingLabel.SetActive(true);
|
||||
}
|
||||
|
||||
/// <summary>To avoid that the Editor becomes unresponsive, disconnect all Photon connections in OnDestroy.</summary>
|
||||
public void OnDestroy()
|
||||
{
|
||||
if (this.chatClient != null)
|
||||
{
|
||||
this.chatClient.Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>To avoid that the Editor becomes unresponsive, disconnect all Photon connections in OnApplicationQuit.</summary>
|
||||
public void OnApplicationQuit()
|
||||
{
|
||||
if (this.chatClient != null)
|
||||
{
|
||||
this.chatClient.Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (this.chatClient != null)
|
||||
{
|
||||
this.chatClient.Service(); // make sure to call this regularly! it limits effort internally, so calling often is ok!
|
||||
}
|
||||
|
||||
// check if we are missing context, which means we got kicked out to get back to the Photon Demo hub.
|
||||
if ( this.StateText == null)
|
||||
{
|
||||
Destroy(this.gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
this.StateText.gameObject.SetActive(this.ShowState); // this could be handled more elegantly, but for the demo it's ok.
|
||||
}
|
||||
|
||||
|
||||
public void OnEnterSend()
|
||||
{
|
||||
if (Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.KeypadEnter))
|
||||
{
|
||||
this.SendChatMessage(this.InputFieldChat.text);
|
||||
this.InputFieldChat.text = "";
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClickSend()
|
||||
{
|
||||
if (this.InputFieldChat != null)
|
||||
{
|
||||
this.SendChatMessage(this.InputFieldChat.text);
|
||||
this.InputFieldChat.text = "";
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public int TestLength = 2048;
|
||||
private byte[] testBytes = new byte[2048];
|
||||
|
||||
private void SendChatMessage(string inputLine)
|
||||
{
|
||||
if (string.IsNullOrEmpty(inputLine))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if ("test".Equals(inputLine))
|
||||
{
|
||||
if (this.TestLength != this.testBytes.Length)
|
||||
{
|
||||
this.testBytes = new byte[this.TestLength];
|
||||
}
|
||||
|
||||
this.chatClient.SendPrivateMessage(this.chatClient.AuthValues.UserId, this.testBytes, true);
|
||||
}
|
||||
|
||||
|
||||
bool doingPrivateChat = this.chatClient.PrivateChannels.ContainsKey(this.selectedChannelName);
|
||||
string privateChatTarget = string.Empty;
|
||||
if (doingPrivateChat)
|
||||
{
|
||||
// the channel name for a private conversation is (on the client!!) always composed of both user's IDs: "this:remote"
|
||||
// so the remote ID is simple to figure out
|
||||
|
||||
string[] splitNames = this.selectedChannelName.Split(new char[] { ':' });
|
||||
privateChatTarget = splitNames[1];
|
||||
}
|
||||
//UnityEngine.Debug.Log("selectedChannelName: " + selectedChannelName + " doingPrivateChat: " + doingPrivateChat + " privateChatTarget: " + privateChatTarget);
|
||||
|
||||
|
||||
if (inputLine[0].Equals('\\'))
|
||||
{
|
||||
string[] tokens = inputLine.Split(new char[] {' '}, 2);
|
||||
if (tokens[0].Equals("\\help"))
|
||||
{
|
||||
this.PostHelpToCurrentChannel();
|
||||
}
|
||||
if (tokens[0].Equals("\\state"))
|
||||
{
|
||||
int newState = 0;
|
||||
|
||||
|
||||
List<string> messages = new List<string>();
|
||||
messages.Add ("i am state " + newState);
|
||||
string[] subtokens = tokens[1].Split(new char[] {' ', ','});
|
||||
|
||||
if (subtokens.Length > 0)
|
||||
{
|
||||
newState = int.Parse(subtokens[0]);
|
||||
}
|
||||
|
||||
if (subtokens.Length > 1)
|
||||
{
|
||||
messages.Add(subtokens[1]);
|
||||
}
|
||||
|
||||
this.chatClient.SetOnlineStatus(newState,messages.ToArray()); // this is how you set your own state and (any) message
|
||||
}
|
||||
else if ((tokens[0].Equals("\\subscribe") || tokens[0].Equals("\\s")) && !string.IsNullOrEmpty(tokens[1]))
|
||||
{
|
||||
this.chatClient.Subscribe(tokens[1].Split(new char[] {' ', ','}));
|
||||
}
|
||||
else if ((tokens[0].Equals("\\unsubscribe") || tokens[0].Equals("\\u")) && !string.IsNullOrEmpty(tokens[1]))
|
||||
{
|
||||
this.chatClient.Unsubscribe(tokens[1].Split(new char[] {' ', ','}));
|
||||
}
|
||||
else if (tokens[0].Equals("\\clear"))
|
||||
{
|
||||
if (doingPrivateChat)
|
||||
{
|
||||
this.chatClient.PrivateChannels.Remove(this.selectedChannelName);
|
||||
}
|
||||
else
|
||||
{
|
||||
ChatChannel channel;
|
||||
if (this.chatClient.TryGetChannel(this.selectedChannelName, doingPrivateChat, out channel))
|
||||
{
|
||||
channel.ClearMessages();
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (tokens[0].Equals("\\msg") && !string.IsNullOrEmpty(tokens[1]))
|
||||
{
|
||||
string[] subtokens = tokens[1].Split(new char[] {' ', ','}, 2);
|
||||
if (subtokens.Length < 2) return;
|
||||
|
||||
string targetUser = subtokens[0];
|
||||
string message = subtokens[1];
|
||||
this.chatClient.SendPrivateMessage(targetUser, message);
|
||||
}
|
||||
else if ((tokens[0].Equals("\\join") || tokens[0].Equals("\\j")) && !string.IsNullOrEmpty(tokens[1]))
|
||||
{
|
||||
string[] subtokens = tokens[1].Split(new char[] { ' ', ',' }, 2);
|
||||
|
||||
// If we are already subscribed to the channel we directly switch to it, otherwise we subscribe to it first and then switch to it implicitly
|
||||
if (this.channelToggles.ContainsKey(subtokens[0]))
|
||||
{
|
||||
this.ShowChannel(subtokens[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.chatClient.Subscribe(new string[] { subtokens[0] });
|
||||
}
|
||||
}
|
||||
#if CHAT_EXTENDED
|
||||
else if ((tokens[0].Equals("\\nickname") || tokens[0].Equals("\\nick") ||tokens[0].Equals("\\n")) && !string.IsNullOrEmpty(tokens[1]))
|
||||
{
|
||||
if (!doingPrivateChat)
|
||||
{
|
||||
this.chatClient.SetCustomUserProperties(this.selectedChannelName, this.chatClient.UserId, new Dictionary<string, object> {{"Nickname", tokens[1]}});
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
else
|
||||
{
|
||||
Debug.Log("The command '" + tokens[0] + "' is invalid.");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (doingPrivateChat)
|
||||
{
|
||||
this.chatClient.SendPrivateMessage(privateChatTarget, inputLine);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.chatClient.PublishMessage(this.selectedChannelName, inputLine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PostHelpToCurrentChannel()
|
||||
{
|
||||
this.CurrentChannelText.text += HelpText;
|
||||
}
|
||||
|
||||
public void DebugReturn(ExitGames.Client.Photon.DebugLevel level, string message)
|
||||
{
|
||||
if (level == ExitGames.Client.Photon.DebugLevel.ERROR)
|
||||
{
|
||||
Debug.LogError(message);
|
||||
}
|
||||
else if (level == ExitGames.Client.Photon.DebugLevel.WARNING)
|
||||
{
|
||||
Debug.LogWarning(message);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log(message);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnConnected()
|
||||
{
|
||||
if (this.ChannelsToJoinOnConnect != null && this.ChannelsToJoinOnConnect.Length > 0)
|
||||
{
|
||||
this.chatClient.Subscribe(this.ChannelsToJoinOnConnect, this.HistoryLengthToFetch);
|
||||
}
|
||||
|
||||
this.ConnectingLabel.SetActive(false);
|
||||
|
||||
this.UserIdText.text = "Connected as "+ this.UserName;
|
||||
|
||||
this.ChatPanel.gameObject.SetActive(true);
|
||||
|
||||
if (this.FriendsList!=null && this.FriendsList.Length>0)
|
||||
{
|
||||
this.chatClient.AddFriends(this.FriendsList); // Add some users to the server-list to get their status updates
|
||||
|
||||
// add to the UI as well
|
||||
foreach(string _friend in this.FriendsList)
|
||||
{
|
||||
if (this.FriendListUiItemtoInstantiate != null && _friend!= this.UserName)
|
||||
{
|
||||
this.InstantiateFriendButton(_friend);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (this.FriendListUiItemtoInstantiate != null)
|
||||
{
|
||||
this.FriendListUiItemtoInstantiate.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
this.chatClient.SetOnlineStatus(ChatUserStatus.Online); // You can set your online state (without a mesage).
|
||||
}
|
||||
|
||||
public void OnDisconnected()
|
||||
{
|
||||
Debug.Log("OnDisconnected()");
|
||||
this.ConnectingLabel.SetActive(false);
|
||||
}
|
||||
|
||||
public void OnChatStateChange(ChatState state)
|
||||
{
|
||||
// use OnConnected() and OnDisconnected()
|
||||
// this method might become more useful in the future, when more complex states are being used.
|
||||
|
||||
this.StateText.text = state.ToString();
|
||||
}
|
||||
|
||||
public void OnSubscribed(string[] channels, bool[] results)
|
||||
{
|
||||
// in this demo, we simply send a message into each channel. This is NOT a must have!
|
||||
foreach (string channel in channels)
|
||||
{
|
||||
this.chatClient.PublishMessage(channel, "says 'hi'."); // you don't HAVE to send a msg on join but you could.
|
||||
|
||||
if (this.ChannelToggleToInstantiate != null)
|
||||
{
|
||||
this.InstantiateChannelButton(channel);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Debug.Log("OnSubscribed: " + string.Join(", ", channels));
|
||||
|
||||
/*
|
||||
// select first subscribed channel in alphabetical order
|
||||
if (this.chatClient.PublicChannels.Count > 0)
|
||||
{
|
||||
var l = new List<string>(this.chatClient.PublicChannels.Keys);
|
||||
l.Sort();
|
||||
string selected = l[0];
|
||||
if (this.channelToggles.ContainsKey(selected))
|
||||
{
|
||||
ShowChannel(selected);
|
||||
foreach (var c in this.channelToggles)
|
||||
{
|
||||
c.Value.isOn = false;
|
||||
}
|
||||
this.channelToggles[selected].isOn = true;
|
||||
AddMessageToSelectedChannel(WelcomeText);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
// Switch to the first newly created channel
|
||||
this.ShowChannel(channels[0]);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnSubscribed(string channel, string[] users, Dictionary<object, object> properties)
|
||||
{
|
||||
Debug.LogFormat("OnSubscribed: {0}, users.Count: {1} Channel-props: {2}.", channel, users.Length, properties.ToStringFull());
|
||||
}
|
||||
|
||||
private void InstantiateChannelButton(string channelName)
|
||||
{
|
||||
if (this.channelToggles.ContainsKey(channelName))
|
||||
{
|
||||
Debug.Log("Skipping creation for an existing channel toggle.");
|
||||
return;
|
||||
}
|
||||
|
||||
Toggle cbtn = (Toggle)Instantiate(this.ChannelToggleToInstantiate);
|
||||
cbtn.gameObject.SetActive(true);
|
||||
cbtn.GetComponentInChildren<ChannelSelector>().SetChannel(channelName);
|
||||
cbtn.transform.SetParent(this.ChannelToggleToInstantiate.transform.parent, false);
|
||||
|
||||
this.channelToggles.Add(channelName, cbtn);
|
||||
}
|
||||
|
||||
private void InstantiateFriendButton(string friendId)
|
||||
{
|
||||
GameObject fbtn = (GameObject)Instantiate(this.FriendListUiItemtoInstantiate);
|
||||
fbtn.gameObject.SetActive(true);
|
||||
FriendItem _friendItem = fbtn.GetComponent<FriendItem>();
|
||||
|
||||
_friendItem.FriendId = friendId;
|
||||
|
||||
fbtn.transform.SetParent(this.FriendListUiItemtoInstantiate.transform.parent, false);
|
||||
|
||||
this.friendListItemLUT[friendId] = _friendItem;
|
||||
}
|
||||
|
||||
|
||||
public void OnUnsubscribed(string[] channels)
|
||||
{
|
||||
foreach (string channelName in channels)
|
||||
{
|
||||
if (this.channelToggles.ContainsKey(channelName))
|
||||
{
|
||||
Toggle t = this.channelToggles[channelName];
|
||||
Destroy(t.gameObject);
|
||||
|
||||
this.channelToggles.Remove(channelName);
|
||||
|
||||
Debug.Log("Unsubscribed from channel '" + channelName + "'.");
|
||||
|
||||
// Showing another channel if the active channel is the one we unsubscribed from before
|
||||
if (channelName == this.selectedChannelName && this.channelToggles.Count > 0)
|
||||
{
|
||||
IEnumerator<KeyValuePair<string, Toggle>> firstEntry = this.channelToggles.GetEnumerator();
|
||||
firstEntry.MoveNext();
|
||||
|
||||
this.ShowChannel(firstEntry.Current.Key);
|
||||
|
||||
firstEntry.Current.Value.isOn = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Can't unsubscribe from channel '" + channelName + "' because you are currently not subscribed to it.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnGetMessages(string channelName, string[] senders, object[] messages)
|
||||
{
|
||||
if (channelName.Equals(this.selectedChannelName))
|
||||
{
|
||||
// update text
|
||||
this.ShowChannel(this.selectedChannelName);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPrivateMessage(string sender, object message, string channelName)
|
||||
{
|
||||
// as the ChatClient is buffering the messages for you, this GUI doesn't need to do anything here
|
||||
// you also get messages that you sent yourself. in that case, the channelName is determinded by the target of your msg
|
||||
this.InstantiateChannelButton(channelName);
|
||||
|
||||
byte[] msgBytes = message as byte[];
|
||||
if (msgBytes != null)
|
||||
{
|
||||
Debug.Log("Message with byte[].Length: "+ msgBytes.Length);
|
||||
}
|
||||
if (this.selectedChannelName.Equals(channelName))
|
||||
{
|
||||
this.ShowChannel(channelName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// New status of another user (you get updates for users set in your friends list).
|
||||
/// </summary>
|
||||
/// <param name="user">Name of the user.</param>
|
||||
/// <param name="status">New status of that user.</param>
|
||||
/// <param name="gotMessage">True if the status contains a message you should cache locally. False: This status update does not include a
|
||||
/// message (keep any you have).</param>
|
||||
/// <param name="message">Message that user set.</param>
|
||||
public void OnStatusUpdate(string user, int status, bool gotMessage, object message)
|
||||
{
|
||||
|
||||
Debug.LogWarning("status: " + string.Format("{0} is {1}. Msg:{2}", user, status, message));
|
||||
|
||||
if (this.friendListItemLUT.ContainsKey(user))
|
||||
{
|
||||
FriendItem _friendItem = this.friendListItemLUT[user];
|
||||
if ( _friendItem!=null) _friendItem.OnFriendStatusUpdate(status,gotMessage,message);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnUserSubscribed(string channel, string user)
|
||||
{
|
||||
Debug.LogFormat("OnUserSubscribed: channel=\"{0}\" userId=\"{1}\"", channel, user);
|
||||
}
|
||||
|
||||
public void OnUserUnsubscribed(string channel, string user)
|
||||
{
|
||||
Debug.LogFormat("OnUserUnsubscribed: channel=\"{0}\" userId=\"{1}\"", channel, user);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnChannelPropertiesChanged(string channel, string userId, Dictionary<object, object> properties)
|
||||
{
|
||||
Debug.LogFormat("OnChannelPropertiesChanged: {0} by {1}. Props: {2}.", channel, userId, Extensions.ToStringFull(properties));
|
||||
}
|
||||
|
||||
public void OnUserPropertiesChanged(string channel, string targetUserId, string senderUserId, Dictionary<object, object> properties)
|
||||
{
|
||||
Debug.LogFormat("OnUserPropertiesChanged: (channel:{0} user:{1}) by {2}. Props: {3}.", channel, targetUserId, senderUserId, Extensions.ToStringFull(properties));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void OnErrorInfo(string channel, string error, object data)
|
||||
{
|
||||
Debug.LogFormat("OnErrorInfo for channel {0}. Error: {1} Data: {2}", channel, error, data);
|
||||
}
|
||||
|
||||
public void AddMessageToSelectedChannel(string msg)
|
||||
{
|
||||
ChatChannel channel = null;
|
||||
bool found = this.chatClient.TryGetChannel(this.selectedChannelName, out channel);
|
||||
if (!found)
|
||||
{
|
||||
Debug.Log("AddMessageToSelectedChannel failed to find channel: " + this.selectedChannelName);
|
||||
return;
|
||||
}
|
||||
|
||||
if (channel != null)
|
||||
{
|
||||
channel.Add("Bot", msg,0); //TODO: how to use msgID?
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void ShowChannel(string channelName)
|
||||
{
|
||||
if (string.IsNullOrEmpty(channelName))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ChatChannel channel = null;
|
||||
bool found = this.chatClient.TryGetChannel(channelName, out channel);
|
||||
if (!found)
|
||||
{
|
||||
Debug.Log("ShowChannel failed to find channel: " + channelName);
|
||||
return;
|
||||
}
|
||||
|
||||
this.selectedChannelName = channelName;
|
||||
this.CurrentChannelText.text = channel.ToStringMessages();
|
||||
Debug.Log("ShowChannel: " + this.selectedChannelName);
|
||||
|
||||
foreach (KeyValuePair<string, Toggle> pair in this.channelToggles)
|
||||
{
|
||||
pair.Value.isOn = pair.Key == channelName ? true : false;
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenDashboard()
|
||||
{
|
||||
Application.OpenURL("https://dashboard.photonengine.com");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 02d148d0890b2d44dbdf7f1c1b39a499
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 119922
|
||||
packageName: PUN 2 - FREE
|
||||
packageVersion: 2.43
|
||||
assetPath: Assets/Photon/PhotonChat/Demos/DemoChat/ChatGui.cs
|
||||
uploadId: 609016
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,13 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ec07267f6a28fb044ac89845274e79af
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 119922
|
||||
packageName: PUN 2 - FREE
|
||||
packageVersion: 2.43
|
||||
assetPath: Assets/Photon/PhotonChat/Demos/DemoChat/DemoChat-Scene.unity
|
||||
uploadId: 609016
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c33037d6755b1134db073d59feb6f7d9
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,279 @@
|
||||
#if !PHOTON_UNITY_NETWORKING
|
||||
using System;
|
||||
using Photon.Chat;
|
||||
using Photon.Chat.Demo;
|
||||
using Photon.Realtime;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
|
||||
[InitializeOnLoad]
|
||||
public class ChatEditor : EditorWindow
|
||||
{
|
||||
static ChatEditor()
|
||||
{
|
||||
EditorApplication.update += OnEditorUpdate;
|
||||
}
|
||||
|
||||
private static void OnEditorUpdate()
|
||||
{
|
||||
EditorApplication.update -= OnEditorUpdate;
|
||||
|
||||
//ChatSettings settings = ChatSettings.Load();
|
||||
//if (settings != null && !settings.WizardDone && string.IsNullOrEmpty(settings.AppId))
|
||||
//{
|
||||
// OpenWizard();
|
||||
//}
|
||||
}
|
||||
|
||||
|
||||
[MenuItem("Window/Photon Chat/Setup")]
|
||||
public static void OpenWizard()
|
||||
{
|
||||
//currentSettings = ChatSettings.Load();
|
||||
//currentSettings.WizardDone = true;
|
||||
//EditorUtility.SetDirty(currentSettings);
|
||||
|
||||
ChatEditor editor = (ChatEditor)EditorWindow.GetWindow(typeof (ChatEditor), false, "Photon Chat");
|
||||
editor.minSize = editor.preferredSize;
|
||||
}
|
||||
|
||||
|
||||
private ChatGui cGui;
|
||||
internal string mailOrAppId;
|
||||
internal bool showDashboardLink = false;
|
||||
internal bool showRegistrationDone = false;
|
||||
internal bool showRegistrationError = false;
|
||||
private readonly Vector2 preferredSize = new Vector2(350, 400);
|
||||
|
||||
internal static string UrlCloudDashboard = "https://dashboard.photonengine.com/en-US/";
|
||||
|
||||
public string WelcomeText = "Thanks for importing Photon Chat.\nThis window should set you up.\n\nYou will need a free Photon Account to setup a Photon Chat application.\nOpen the Photon Dashboard (webpage) to access your account (see button below).\n\nCopy and paste a Chat AppId into the field below and click \"Setup\".";
|
||||
//public string AlreadyRegisteredInfo = "The email is registered so we can't fetch your AppId (without password).\n\nPlease login online to get your AppId and paste it above.";
|
||||
//public string RegisteredNewAccountInfo = "We created a (free) account and fetched you an AppId.\nWelcome. Your Photon Chat project is setup.";
|
||||
//public string FailedToRegisterAccount = "This wizard failed to register an account right now. Please check your mail address or try via the Dashboard.";
|
||||
//public string AppliedToSettingsInfo = "Your AppId is now applied to this project.";
|
||||
public string SetupCompleteInfo = "<b>Done!</b>\nYour Chat AppId is now stored in the <b>Scripts</b> object, Chat App Settings.";
|
||||
public string CloseWindowButton = "Close";
|
||||
public string OpenCloudDashboardText = "Photon Dashboard Login";
|
||||
public string OpenCloudDashboardTooltip = "Review Cloud App information and statistics.";
|
||||
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
if (this.cGui == null)
|
||||
{
|
||||
cGui = FindObjectOfType<ChatGui>();
|
||||
}
|
||||
|
||||
GUI.skin.label.wordWrap = true;
|
||||
GUI.skin.label.richText = true;
|
||||
if (string.IsNullOrEmpty(mailOrAppId))
|
||||
{
|
||||
mailOrAppId = string.Empty;
|
||||
}
|
||||
|
||||
GUILayout.Label("Chat Settings", EditorStyles.boldLabel);
|
||||
GUILayout.Label(this.WelcomeText);
|
||||
GUILayout.Space(15);
|
||||
|
||||
|
||||
GUILayout.Label("Chat AppId");
|
||||
string input = EditorGUILayout.TextField(this.mailOrAppId);
|
||||
|
||||
|
||||
if (GUI.changed)
|
||||
{
|
||||
this.mailOrAppId = input.Trim();
|
||||
}
|
||||
|
||||
//bool isMail = false;
|
||||
bool minimumInput = false;
|
||||
bool isAppId = false;
|
||||
|
||||
if (IsValidEmail(this.mailOrAppId))
|
||||
{
|
||||
// this should be a mail address
|
||||
minimumInput = true;
|
||||
//isMail = true;
|
||||
}
|
||||
else if (IsAppId(this.mailOrAppId))
|
||||
{
|
||||
// this should be an appId
|
||||
minimumInput = true;
|
||||
isAppId = true;
|
||||
}
|
||||
|
||||
|
||||
EditorGUI.BeginDisabledGroup(!minimumInput);
|
||||
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
bool setupBtn = GUILayout.Button("Setup", GUILayout.Width(205));
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
|
||||
if (setupBtn)
|
||||
{
|
||||
this.showDashboardLink = false;
|
||||
this.showRegistrationDone = false;
|
||||
this.showRegistrationError = false;
|
||||
|
||||
//if (isMail)
|
||||
//{
|
||||
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|
||||
// AccountService service = new AccountService();
|
||||
// //service.RegisterByEmail(this.mailOrAppId, AccountService.Origin.Pun);
|
||||
// //EditorUtility.ClearProgressBar();
|
||||
|
||||
// //if (service.ReturnCode == 0)
|
||||
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|
||||
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|
||||
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|
||||
// // this.showRegistrationDone = true;
|
||||
|
||||
// // Selection.objects = new UnityEngine.Object[] { currentSettings };
|
||||
// //}
|
||||
// //else
|
||||
// //{
|
||||
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|
||||
// // {
|
||||
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|
||||
// // }
|
||||
// // else
|
||||
// // {
|
||||
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|
||||
// // }
|
||||
// //}
|
||||
//}
|
||||
//else
|
||||
if (isAppId)
|
||||
{
|
||||
//currentSettings.AppId = this.mailOrAppId;
|
||||
//EditorUtility.SetDirty(currentSettings);
|
||||
if (this.cGui != null)
|
||||
{
|
||||
this.cGui.ChatAppSettings.AppIdChat = this.mailOrAppId;
|
||||
EditorUtility.SetDirty(this.cGui);
|
||||
}
|
||||
|
||||
showRegistrationDone = true;
|
||||
}
|
||||
|
||||
//EditorGUIUtility.PingObject(currentSettings);
|
||||
}
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
if (GUILayout.Button(new GUIContent(OpenCloudDashboardText, OpenCloudDashboardTooltip), GUILayout.Width(205)))
|
||||
{
|
||||
EditorUtility.OpenWithDefaultApp(UrlCloudDashboard);
|
||||
}
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
//if (this.showDashboardLink)
|
||||
//{
|
||||
// // button to open dashboard and get the AppId
|
||||
// GUILayout.Space(15);
|
||||
// GUILayout.Label(AlreadyRegisteredInfo);
|
||||
|
||||
|
||||
// GUILayout.BeginHorizontal();
|
||||
// GUILayout.FlexibleSpace();
|
||||
// if (GUILayout.Button(new GUIContent(OpenCloudDashboardText, OpenCloudDashboardTooltip), GUILayout.Width(205)))
|
||||
// {
|
||||
// EditorUtility.OpenWithDefaultApp(UrlCloudDashboard + Uri.EscapeUriString(this.mailOrAppId));
|
||||
// this.mailOrAppId = string.Empty;
|
||||
// this.showDashboardLink = false;
|
||||
// }
|
||||
// GUILayout.FlexibleSpace();
|
||||
// GUILayout.EndHorizontal();
|
||||
//}
|
||||
//if (this.showRegistrationError)
|
||||
//{
|
||||
// GUILayout.Space(15);
|
||||
// GUILayout.Label(FailedToRegisterAccount);
|
||||
|
||||
// GUILayout.BeginHorizontal();
|
||||
// GUILayout.FlexibleSpace();
|
||||
// if (GUILayout.Button(new GUIContent(OpenCloudDashboardText, OpenCloudDashboardTooltip), GUILayout.Width(205)))
|
||||
// {
|
||||
// EditorUtility.OpenWithDefaultApp(UrlCloudDashboard + Uri.EscapeUriString(this.mailOrAppId));
|
||||
// this.mailOrAppId = string.Empty;
|
||||
// this.showDashboardLink = false;
|
||||
// }
|
||||
// GUILayout.FlexibleSpace();
|
||||
// GUILayout.EndHorizontal();
|
||||
|
||||
//}
|
||||
if (this.showRegistrationDone)
|
||||
{
|
||||
GUILayout.Space(15);
|
||||
//GUILayout.Label("Registration done");
|
||||
////if (isMail)
|
||||
////{
|
||||
//// GUILayout.Label(RegisteredNewAccountInfo);
|
||||
////}
|
||||
////else
|
||||
////{
|
||||
// GUILayout.Label(AppliedToSettingsInfo);
|
||||
////}
|
||||
|
||||
// setup-complete info
|
||||
GUILayout.Space(15);
|
||||
GUILayout.Label(SetupCompleteInfo);
|
||||
|
||||
|
||||
// close window (done)
|
||||
GUILayout.BeginHorizontal();
|
||||
GUILayout.FlexibleSpace();
|
||||
if (GUILayout.Button(CloseWindowButton, GUILayout.Width(205)))
|
||||
{
|
||||
this.Close();
|
||||
}
|
||||
GUILayout.FlexibleSpace();
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsAppId(string val)
|
||||
{
|
||||
if (string.IsNullOrEmpty(val) || val.Length < 16)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
new Guid(val);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// https://stackoverflow.com/a/1374644/1449056
|
||||
private static bool IsValidEmail(string email)
|
||||
{
|
||||
if (string.IsNullOrEmpty(email) || !email.Contains("@"))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
try
|
||||
{
|
||||
System.Net.Mail.MailAddress addr = new System.Net.Mail.MailAddress(email);
|
||||
return email.Equals(addr.Address);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
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- {fileID: 12800000, guid: 954746d370bc8934299c8c8267543f4f, type: 3}
|
||||
customCharacters:
|
||||
fontRenderingMode: 0
|
||||
ascentCalculationMode: 1
|
||||
useLegacyBoundsCalculation: 0
|
||||
shouldRoundAdvanceValue: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
AssetOrigin:
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||||
serializedVersion: 1
|
||||
productId: 119922
|
||||
packageName: PUN 2 - FREE
|
||||
packageVersion: 2.43
|
||||
assetPath: Assets/Photon/PhotonChat/Demos/DemoChat/Files/eurof35.ttf
|
||||
uploadId: 609016
|
||||
@@ -0,0 +1,21 @@
|
||||
------------------------------------------------------------------------
|
||||
The eurofurence typeface family by tobias b koehler (unci@tigerden.com)
|
||||
------------------------------------------------------------------------
|
||||
|
||||
This is a family of geometric rounded sans serif fonts consisting of
|
||||
three weights (light, medium, bold) in upright and italic styles,
|
||||
originally designed for EuroFurence, the first European furry convention
|
||||
1995 in Kaiser-Wilhelm-Koog.
|
||||
|
||||
The character set includes Roman, Greek and Cyrillic characters.
|
||||
File format is TrueType for PC (under Windows, Linux etc).
|
||||
|
||||
These fonts are freeware and can be distributed as long as they are
|
||||
together with this text file. I would appreciate it though if you could
|
||||
contact me at unci@tigerden.com if you put them on a server. Free
|
||||
samples from commercial users are always very welcome. :)
|
||||
|
||||
For more information, please see the uncifonts WWW page at:
|
||||
http://mercurio.iet.unipi.it/users/tobias/uncifonts.html
|
||||
|
||||
Have fun! tobias b koehler, 2000-04-02
|
||||
@@ -0,0 +1,14 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e96690bd3586cf643a223def4feaa4d4
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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serializedVersion: 1
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productId: 119922
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packageName: PUN 2 - FREE
|
||||
packageVersion: 2.43
|
||||
assetPath: Assets/Photon/PhotonChat/Demos/DemoChat/Files/eurof_tt.txt
|
||||
uploadId: 609016
|
||||
@@ -0,0 +1,84 @@
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// <copyright company="Exit Games GmbH"/>
|
||||
// <summary>Demo code for Photon Chat in Unity.</summary>
|
||||
// <author>developer@exitgames.com</author>
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
namespace Photon.Chat.Demo
|
||||
{
|
||||
/// <summary>
|
||||
/// Friend UI item used to represent the friend status as well as message.
|
||||
/// It aims at showing how to share health for a friend that plays on a different room than you for example.
|
||||
/// But of course the message can be anything and a lot more complex.
|
||||
/// </summary>
|
||||
public class FriendItem : MonoBehaviour
|
||||
{
|
||||
[HideInInspector]
|
||||
public string FriendId
|
||||
{
|
||||
set { this.NameLabel.text = value; }
|
||||
get { return this.NameLabel.text; }
|
||||
}
|
||||
|
||||
public Text NameLabel;
|
||||
public Text StatusLabel;
|
||||
public Text Health;
|
||||
|
||||
public void Awake()
|
||||
{
|
||||
this.Health.text = string.Empty;
|
||||
}
|
||||
|
||||
public void OnFriendStatusUpdate(int status, bool gotMessage, object message)
|
||||
{
|
||||
string _status;
|
||||
|
||||
switch (status)
|
||||
{
|
||||
case 1:
|
||||
_status = "Invisible";
|
||||
break;
|
||||
case 2:
|
||||
_status = "Online";
|
||||
break;
|
||||
case 3:
|
||||
_status = "Away";
|
||||
break;
|
||||
case 4:
|
||||
_status = "Do not disturb";
|
||||
break;
|
||||
case 5:
|
||||
_status = "Looking For Game/Group";
|
||||
break;
|
||||
case 6:
|
||||
_status = "Playing";
|
||||
break;
|
||||
default:
|
||||
_status = "Offline";
|
||||
break;
|
||||
}
|
||||
|
||||
this.StatusLabel.text = _status;
|
||||
|
||||
if (gotMessage)
|
||||
{
|
||||
string _health = string.Empty;
|
||||
if (message != null)
|
||||
{
|
||||
string[] _messages = message as string[];
|
||||
if (_messages != null && _messages.Length >= 2)
|
||||
{
|
||||
_health = (string)_messages[1] + "%";
|
||||
}
|
||||
}
|
||||
|
||||
this.Health.text = _health;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
fileFormatVersion: 2
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guid: 660b16ba396d0465b98be14947420288
|
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MonoImporter:
|
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 119922
|
||||
packageName: PUN 2 - FREE
|
||||
packageVersion: 2.43
|
||||
assetPath: Assets/Photon/PhotonChat/Demos/DemoChat/FriendItem.cs
|
||||
uploadId: 609016
|
||||
@@ -0,0 +1,20 @@
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// <copyright company="Exit Games GmbH"/>
|
||||
// <summary>Demo code for Photon Chat in Unity.</summary>
|
||||
// <author>developer@exitgames.com</author>
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace Photon.Chat.Demo
|
||||
{
|
||||
public class IgnoreUiRaycastWhenInactive : MonoBehaviour, ICanvasRaycastFilter
|
||||
{
|
||||
public bool IsRaycastLocationValid(Vector2 screenPoint, Camera eventCamera)
|
||||
{
|
||||
return this.gameObject.activeInHierarchy;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
fileFormatVersion: 2
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guid: 4ba4c747f6975ea46bcc0a55ffe3bfe8
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 119922
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||||
packageName: PUN 2 - FREE
|
||||
packageVersion: 2.43
|
||||
assetPath: Assets/Photon/PhotonChat/Demos/DemoChat/IgnoreUiRaycastWhenInactive.cs
|
||||
uploadId: 609016
|
||||
@@ -0,0 +1,55 @@
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
// <copyright company="Exit Games GmbH"/>
|
||||
// <summary>Demo code for Photon Chat in Unity.</summary>
|
||||
// <author>developer@exitgames.com</author>
|
||||
// --------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
namespace Photon.Chat.Demo
|
||||
{
|
||||
[RequireComponent(typeof(ChatGui))]
|
||||
public class NamePickGui : MonoBehaviour
|
||||
{
|
||||
private const string UserNamePlayerPref = "NamePickUserName";
|
||||
|
||||
public ChatGui chatNewComponent;
|
||||
|
||||
public InputField idInput;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
this.chatNewComponent = FindObjectOfType<ChatGui>();
|
||||
|
||||
|
||||
string prefsName = PlayerPrefs.GetString(UserNamePlayerPref);
|
||||
if (!string.IsNullOrEmpty(prefsName))
|
||||
{
|
||||
this.idInput.text = prefsName;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// new UI will fire "EndEdit" event also when loosing focus. So check "enter" key and only then StartChat.
|
||||
public void EndEditOnEnter()
|
||||
{
|
||||
if (Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.KeypadEnter))
|
||||
{
|
||||
this.StartChat();
|
||||
}
|
||||
}
|
||||
|
||||
public void StartChat()
|
||||
{
|
||||
ChatGui chatNewComponent = FindObjectOfType<ChatGui>();
|
||||
chatNewComponent.UserName = this.idInput.text.Trim();
|
||||
chatNewComponent.Connect();
|
||||
this.enabled = false;
|
||||
|
||||
PlayerPrefs.SetString(UserNamePlayerPref, chatNewComponent.UserName);
|
||||
}
|
||||
}
|
||||
}
|
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@@ -0,0 +1,17 @@
|
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fileFormatVersion: 2
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guid: 696a5174ff5e707479b3540eb56d14b7
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 119922
|
||||
packageName: PUN 2 - FREE
|
||||
packageVersion: 2.43
|
||||
assetPath: Assets/Photon/PhotonChat/Demos/DemoChat/NamePickGui.cs
|
||||
uploadId: 609016
|
||||
Reference in New Issue
Block a user