using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using UnityEngine.SceneManagement; public class ConnectToServer : MonoBehaviourPunCallbacks { // Start is called before the first frame update void Start() { PhotonNetwork.ConnectUsingSettings(); } public override void OnConnectedToMaster() { PhotonNetwork.JoinLobby(); } public override void OnJoinedLobby() { SceneManager.LoadScene("Lobby"); } }