using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using UnityEngine.UI; using UnityEngine.SceneManagement; public class CreateAndJoinRooms : MonoBehaviourPunCallbacks { public InputField createInput; public InputField joinInput; public void CreateRoom() { PhotonNetwork.CreateRoom(createInput.text); } public void JoinRoom() { PhotonNetwork.JoinRoom(joinInput.text); } public override void OnJoinedRoom() { PhotonNetwork.LoadLevel("Grid"); } }