using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; public class SpawnPlayer : MonoBehaviour { public GameObject PlayerPrefab; public GameObject PlayerPrefab1; public float minX; public float maxX; public float minY; public float maxY; void Start() { Vector2 randomPosition = new Vector2(Random.Range(minX, maxX), Random.Range(minY, maxY)); PhotonNetwork.Instantiate(PlayerPrefab.name, randomPosition, Quaternion.identity); } }