Commit Graph

25 Commits

Author SHA1 Message Date
server2 54f51c5671 AGENTS.md: full handoff for a new session
where everything lives (repo, library, skill, desktop and its Hyprland
setup), the user's ground rules, the current state (master, the three
open glass branches with benchmark numbers, what runs on the desktop),
architecture including hover, instant transport, monitors, theme and
idle pill, Hyprland 0.56 pitfalls, performance rules, develop and test
workflow, open threads
2026-10-10 03:22:56 +02:00
server2 826401e28b README: amane run works now; tools: anim counts 20-500 ms gaps
- README install: the desktop's amane CLI saves ~/.cache/amane/amane-shell,
  so amane compile + amane run is the way to start the shell
- amane-remote.sh anim: with one window per monitor, gaps of 500 ms and
  more are other islands resting, not stutter
2026-10-10 00:42:18 +02:00
server2 036b326b04 theme: react to file changes instead of polling
the Theme service waits on amane::watch_file (inotify on the folder, so
matugen's rename-over saves count) for both ~/.config/amane/theme and
shell.conf, settles 50 ms for multi-write saves, and skips writes that
change nothing. measured on the desktop: rename-over, in-place and sed -i
writes picked up in 55-68 ms (was up to 500 ms), identical rewrites
ignored, no activity while idle (was 4 reads a second). deleting the
theme file takes effect at the next start
2026-10-09 04:44:02 +02:00
server2 d04cbac8d4 AGENTS.md: theme.rs and the colour flow 2026-10-09 04:29:41 +02:00
server2 eabda748f5 colours from the wallpaper through matugen
- matugen/amane.colors: a matugen template (primary, on_primary,
  primary_container, primary_fixed, on_surface, on_surface_variant,
  outline_variant, surface_container high/normal/lowest) that skwd-wall
  renders into ~/.config/amane/theme on every new wallpaper
- theme.rs: a Theme service reads that file and shell.conf twice a
  second (matugen replaces its output, which a file watch can lose) and
  fades all ten colours together on one Animation; without a theme file
  the shell keeps its pink on purple
- the island, the idle pill and the workspace pill draw with the theme;
  white overlays (chips, tracks, hover tints) stay as they are
- shell.conf: cover_colors (true: the open media card and equalizer take
  the cover's gradient as background, accents stay the wallpaper's) and
  transition_ms (0 switches instantly), both applied without a restart
- parse: settings() and rgb(), with a test (6 pass)
- checked on the desktop with a hand-written theme file: pill, workspace
  pill and card recolour, cover_colors switches the card background live
2026-10-09 04:28:39 +02:00
server2 2870ebbd13 island: an idle pill while no player is open
the island is always there now: with no player it shows a pill with a
drawn music note and 'Nothing playing', in the cover gradient with the
pink glow. click-through, static (draws once). checked on all 4 monitors
2026-10-08 11:45:26 +02:00
server2 ecd9a8d3b0 AGENTS.md: workspace clicks use the lua dispatch, never visible(false) 2026-10-08 11:40:22 +02:00
server2 66bf25f7dd fix workspace clicks and the island stuck after a hidden start
- workspace pill: clicks did nothing. amane's Workspaces::focus sends
  'dispatch workspace N', which hyprland 0.56 with a lua config turns into
  hl.dispatch(workspace N) and rejects. dispatch the lua form the user's
  keybinds use, hl.dsp.focus({ workspace = N }), through hyprctl on its own
  thread (named workspaces with negative ids are left out)
- island: 'magic-island has no child to draw' at startup without a player,
  and the island then never appeared. hyprland 0.56 configures a layer
  surface before its first commit (seen with WAYLAND_DEBUG), so a window
  that starts visible(false) gets a size, amane runs the empty view, logs,
  and waits for frame callbacks an undrawn surface never gets. with no
  player the island is now an empty click-through window instead
- verified on the desktop: 0 'no child' lines, island draws at startup and
  shows on all 4 monitors when a player starts
2026-10-08 11:38:16 +02:00
server2 c749ca9d9d AGENTS.md: workspaces.rs, cover loader at 250 ms 2026-10-08 02:30:27 +02:00
server2 9329d250f6 workspaces: a pill top left on every monitor with its workspaces
- one window per monitor (namespace magic-workspaces, Overlay like the
  island), showing that monitor's hyprland workspaces in the island's
  look: cover gradient, pink glow
- focused workspace pink, shown-elsewhere soft pink, empty ones dim;
  hover eases in (one at a time), a click switches workspace
- special workspaces are skipped; name-only ones show their first letter
- event-driven through Workspaces: redraws only on hyprland events and
  hover
2026-10-08 02:09:25 +02:00
server2 ddaef1f805 tools: start leaves a shell it didn't start alone
the user may run amane from a terminal; start used to crash into it with
'amane is already running'. now it says which pid runs and stops
2026-10-08 01:37:10 +02:00
server2 9d6a13f876 island: transport buttons answer at once
- play/pause flips its icon (card and pill) the moment it's clicked; the
  clicked state is shown until the player has answered
- after play/pause, next or previous, Media is read again at 150 and
  600 ms instead of waiting for its once-a-second poll, so title, time
  and play state follow within a fraction of a second
- the cover loader checks 4 times a second instead of once
- ipc: island play-pause, the same path as a click (keybinds, tests)
2026-10-08 01:37:10 +02:00
server2 e847cbde73 tools: pick the live hyprland instance
$XDG_RUNTIME_DIR/hypr keeps folders of dead instances, and the newest one
isn't always alive; take the newest with a .socket.sock
2026-10-08 01:25:33 +02:00
server2 7844a98828 island: card on one monitor, live bars only on the focused one
- the card opens on the monitor that was clicked (keybinds: the focused
  monitor); the others keep their pill. moving the card to another monitor
  restarts its open animation there
- only the focused monitor's window (and the one with the card) reads
  Spectrum, so the other pills show still bars and rest
- hover lights only the pill under the pointer
- measured with music on 3 monitors: pill 10.7% of a core (was 27.5%),
  open card 20.7% (was 58%), ~62 frames a second in total, 0-1 slow
  frames per open/close (was 7-14), back to one island's cost
2026-10-08 01:25:33 +02:00
server2 967ff37b78 spectrum: kill a cava left by an earlier shell on start
stopping the shell leaves its cava running (parent 1), reading on from a
closed pipe and ignoring SIGTERM; every restart while music played leaked
one. on start, pkill -KILL -f our cava.conf before starting our own
2026-10-08 01:25:33 +02:00
server2 85416b501e island: on every monitor (experiment)
window_per_monitor with the same view: every monitor shows the island,
all sharing one state (open, hover, player). measured with music on 3
monitors: 180 frames a second in total, pill 27% of a core (was 9%),
open card 58% (was 21%), gpu 1.4 / 3.0 ms per frame each; open/close
drops 7-14 of ~175 frames (was 0-1)
2026-10-06 19:09:18 +02:00
server2 0f6fb88e58 tools: start waits for the old shell to exit
an old shell can take a few seconds to let go of amane's socket, and the
new one then panics with 'amane is already running'; wait up to 5 s
2026-10-06 19:09:11 +02:00
server2 dfc9a19860 island: the pill gets the card's faint pink glow
one pink glow for the pill and the open card (opacity 0.3, blur 22),
0.7 while the pill is hovered; the dark drop shadow is gone. same single
shadow as before, so no extra cost (pill 1.3 ms gpu)
2026-10-06 16:59:59 +02:00
server2 b74e727305 island: glowing card, hover on eq bands and time bar, bold transport
- the open card keeps a faint pink glow: the pill's shadow blends from a
  dark drop shadow to a centred pink glow (opacity 0.3, blur 22, inside
  the window margin); measured 2.95 ms gpu with the card open, as before
- eq bands: hovered, the track widens 4 px and brightens, the knob grows
  25% with a full pink ring, the frequency label turns pink
- time bar: hovered, the track thickens 4 px and brightens, the knob grows
- previous/play-pause/next: no halo, circle or growth any more; they go
  bold instead (an outline of the glyph's own colour, 0 to 2 px; pause bars
  widen), and glowing() is gone
2026-10-06 16:58:05 +02:00
server2 fc90260d5d island: animated hover on the island and every button
- each hovered spot eases a highlight in and out over 220 ms
- pill: widens 10 px and its drop shadow turns into a centred pink glow
  (the same shadow the pill already had, so no extra cost)
- previous/next: swell 12%, icon turns pink, pink halo; play/pause swells
  10%, halo, its pink warms toward white
- chips and presets brighten and grow 4-6%, dropdown rows slide right
- halos only exist while hovered (a shadow is two gpu layers per frame)
- one button lit at a time, and highlights reset when the card or the
  dropdown changes: amane matches hover targets by position in the frame,
  so a target that disappears never hears the pointer leave
2026-10-06 16:38:18 +02:00
server2 c228f40154 remove src.before-test, the pre-island hello-world backup 2026-10-06 15:45:00 +02:00
server2 a8cd23546d docs: README, AGENTS.md, test tools in tools/
- README: features, layout, requirements, install, IPC, runtime files, limits
- AGENTS.md: the user's ground rules (branch + approval, never touch real
  players' sound), architecture, measured performance rules, type-check
  and test loop, desktop test driver and its pitfalls, open threads
- tools/: amane-remote.sh and fake_mpris.py, so the test loop doesn't
  depend on the Hermes skill
- .gitignore: the Cargo files amane generates
2026-10-06 15:41:48 +02:00
server2 c55e4cfbed island: cover gradient background, unmirrored pill levels
- the pill, the card and the fade veils share one 150-degree gradient from
  the cover's palette (most common, second, background), each darkened to
  a fixed brightness so white text stays readable; veils span the whole
  shape so their gradient lines up with the backdrop's
- measured on the desktop: card open 3.1 ms gpu (solid fill was ~3), pill
  1.7 ms (was 1.0), open/close animation unchanged (1 and 0 slow frames)
- pill levels: lows left, highs right, no mirroring; every bar still grows
  up and down from the middle line
2026-10-06 15:25:13 +02:00
server2 e7ff054fb1 island: open in two phases, live levels in the pill
- one linear timeline: the pill fades out, the empty shape grows, then the
  card fades in on the settled shape (and backwards on close)
- fades use a surface-coloured veil instead of .opacity(), and the shape
  has no clip, so neither costs a gpu layer
- measured on the desktop: open went from 11 frames over 20 ms to 1,
  close from 4 to 0
- the spectrum capture runs whenever the shown player plays, and the pill
  shows it as 7 mirrored, glowing bars (about 9% of one core while playing)
2026-10-06 03:44:00 +02:00
server2 93c57b93c4 Initial 2026-10-06 03:28:55 +02:00