Commit Graph

2 Commits

Author SHA1 Message Date
server2 2ed11f2ca0 design-frosted: frosted glass after Apple's materials
- the wallpaper's surfaces as a thin tint (glass 0.62 by default) over
  what Hyprland blurs behind the shell (needs the README layer rule)
- hairline white rim, accent when hovered
- a white sheen along the top edge, fading out a third of the way down
- one soft low black shadow instead of the accent glow
- docs/design: board at glass 0.45 / 0.62 / 0.8, and the card at 0.62
2026-10-09 05:22:39 +02:00
server2 54ca75b855 glass-base: a glass opacity setting and one place for the surface look
- shell.conf glass (0.05 to 1, default 1 = solid, as before): the
  surfaces' opacity; read live with the theme
- surface.rs: shell() draws the island, the idle pill and the workspace
  pill (fill, rim, shadow), so a design is one file; the default is the
  look so far
- see-through surfaces can't hide content under a veil, so with glass
  below 1 the open/close fades use .opacity() while they run
- README: the Hyprland layer rule that frosts what's behind the shell
  (namespace match is a full match: ^magic-.*$; ignore_alpha keeps the
  transparent margin around the island sharp)
- docs/design: the solid look and glass 0.5 with the rule, for review
2026-10-09 05:20:44 +02:00