Files
amane-config/AGENTS.md
T
server2 54f51c5671 AGENTS.md: full handoff for a new session
where everything lives (repo, library, skill, desktop and its Hyprland
setup), the user's ground rules, the current state (master, the three
open glass branches with benchmark numbers, what runs on the desktop),
architecture including hover, instant transport, monitors, theme and
idle pill, Hyprland 0.56 pitfalls, performance rules, develop and test
workflow, open threads
2026-10-10 03:22:56 +02:00

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AGENTS.md

Handoff for agents continuing work on the Magic Island shell (Hermes, Claude Code, Codex, a new session). Read README.md first for what the shell does and how to use it; this file is how it's built, how to work on it, and where things stand. Last updated 2026-10-10.

Where things are

  • This repo: /root/amane-config on the dev host; remote git@server1:fabolous005/amane-config.git.
  • Amane library and docs: /root/amane (docs/src/*.md, source in src/). The desktop has its own copy at ~/git/amane.
  • Hermes skill amane (~/.hermes/skills/software-development/amane/): distilled Amane docs plus lessons. references/recipe-media-island.md and references/remote-visual-testing.md cover this project; scripts/ holds copies of tools/ (keep them in sync).
  • Desktop: ssh -o BatchMode=yes fabian@192.168.2.169. Hyprland 0.56.2 with a Lua config (~/.config/hypr/*.lua; API stubs in /usr/share/hypr/stubs/hl.meta.lua). Intel Xe iGPU (Raptor Lake). Four monitors: eDP-1 1920×1200 at 1920,620; HDMI-A-1 at 0,620; DP-2 at 3840,0; HDMI-A-4 at 5760,0. ~/.config/amane on the desktop is a git checkout of this repo.

Ground rules from the user

  • Branch per big change, ask before merging. New branch for each big change; merge into master only after explicit approval. "In main branch" or "merge directly to main" means commit straight to master. Small follow-ups in the same request can share a branch. Push only when the user asks.
  • Never touch the user's real players' sound (Cider, Firefox). Before any island preset|output call or volume change, check amane ipc call island status names a fake test player. Test audio goes to the inaudible null sinks.
  • The user's own amane: they sometimes run it from a terminal. Don't kill it without asking; tools/amane-remote.sh start refuses when it finds a shell it didn't start.
  • Desktop access is SSH only. Don't probe the network, SSH keys or other hosts. If SSH fails, report it and wait (the user once had to restart sshd).
  • Leave the desktop clean after testing: fake players and null sinks stopped, shell running without the frame log (see "After testing").
  • Edit files with the patch/write tools, not scripts that rewrite files. The user installs missing tools themselves. Scripts take instance values (hosts, names) as arguments.
  • Hermes approval prompts are switched off; edits to AGENTS.md may still prompt (security.protected_instruction_files).
  • Report honestly what was and wasn't checked on the real desktop.

Current state

master (pushed): the island (pill, card, CD ring, EQ, output and player switching, hover animations, instant transport buttons), an idle pill when no player is open, one island per monitor (card on one monitor, live bars only on the focused one), a workspace pill per monitor, and wallpaper colours through matugen.

Open design branches (pushed, not merged; the user is reviewing them):

Branch What it is
glass-base glass (0.05 to 1, default 1 = solid) in shell.conf; new src/surface.rs with shell(), which draws the island, idle pill and workspace pill; with glass below 1 the open/close fade uses .opacity() (a veil can't hide content on see-through glass). README "Glass" section with the Hyprland layer rule.
design-frosted glass-base plus an Apple-style surface: default glass 0.62, thin tint, hairline white rim (accent when hovered), white sheen along the top third, soft low black shadow instead of the accent glow.
design-liquid glass-base plus clear glass: default 0.4, denser toward the bottom right, specular gradient (bright top left, faint bottom right), 1.5 px light rim warming to flame when hovered, keeps the accent glow.

Each branch has review images in docs/design/. A blur value was added to shell.conf on all three and then reverted: the user wants the blur strength set only in Hyprland (~/.config/hypr/looks.lua has decoration.blur.size = 3). When the user picks a design, merge glass-base plus that design into master.

Measured 2026-10-09 with the silent "Synth Test" player playing, 4 monitors (Amane GPU time per frame, CPU of amane-shell):

Pill Open card Open/close
master (solid) 1.6 ms, 12% 3.3 ms, 25% 2.5 ms
glass-base at 0.5 1.7 ms, 13.5% 3.0 ms, 25.5% 2.4 ms
design-liquid at 0.4 2.2 ms, 16% 3.3 ms, 23.5% 2.9 ms
design-frosted at 0.62 2.9 ms, 22% 3.3 ms, 24% 2.9 ms

Hyprland's CPU stayed at about 9.5% in every run, blur rule on or off. All builds, master included, had 25–40 stutter frames (20–500 ms gaps) per 3 opens and closes, against 0–1 measured earlier with fewer monitors; the cause wasn't found (Cider and Firefox were running).

On the desktop right now: the agent-started shell runs the design-frosted build (pid in ~/.cache/amane-remote-test/shell.pid, no frame log). ~/.config/amane is on master with design-frosted's src/ deployed over it, so git status shows changed files. shell.conf has glass = 0.70 (set by the user). amane is not autostarted by Hyprland: after a reboot the user starts it.

Theme pipeline: Skwd-wall v2's matugen integration amane renders ~/.config/amane/matugen/amane.colors into ~/.config/amane/theme (Skwd scheme: scheme-fidelity). ~/.config/hypr/windowrules.lua has the glass layer rule (^magic-.*$, blur, ignore_alpha = 0.5).

Constraints of Amane itself

  • Only amane and the Rust standard library: amane compile generates Cargo.toml, so no crates. External tools run as processes (std::process::Command, amane::output).
  • Amane redraws the whole window every frame, so every effect is paid at the frame rate.
  • Amane can only blur what the shell draws itself; frosting the desktop behind the shell needs a Hyprland layer rule.
  • amane compile saves ~/.cache/amane/amane-shell; amane run starts it.

Architecture

Piece Kind Job
island.rs Island input-only Service open: Animation (0 pill, 1 card), expanded, selected player (bus name; None follows the playing one), open menu, time-bar scrub, hover (per-Spot animations), opened_on / pointer_on (monitors), playing_now (a clicked play/pause until the player answers). Also the view and the island IPC handler (command).
sound.rs Sound Service, 1 s poll pactl list sinks + sink-inputs → each player's streams (matched by process ancestry, then app name), volume, mute, output, equalizer. Curves saved by player identity to ~/.config/amane/island-eq.
spectrum.rs Spectrum Service, 200 ms check While the shown player plays: pw-record --target <its stream> | cava -p $XDG_RUNTIME_DIR/magic-island/cava.conf → 24 levels. On start it pkill -KILLs cava left by an earlier shell (cava ignores SIGTERM).
art.rs Art Service, 250 ms poll Cover URL → local file (curl for https), copied to palette-cover, which Palette (opened in main.rs, 8 colours) watches. Only used for cover_colors.
theme.rs Theme Service, amane::watch_file 10 colours from ~/.config/amane/theme and shell.conf (cover_colors, transition_ms; glass on the glass branches), faded together on one Animation<Colors>. Every view starts with theme::begin() (subscribes, returns cover_colors) and draws with theme::now(). No theme file: the original pink on purple. watch_file watches the folder, so matugen's rename-over saves count (55–68 ms to redraw).
workspaces.rs view + input-only Hover Workspace pill per monitor (namespace magic-workspaces, top left): Workspaces filtered by output() == monitor.name, special workspaces skipped. Click runs hyprctl dispatch 'hl.dsp.focus({ workspace = N })' on a thread.
parse.rs plain functions pactl/cava/proc parsing, filter-chain config, pw-cli params, EQ store, middle ellipsis, key = value settings, #rrggbb. Unit-tested on its own.

The equalizer: one setsid -f pipewire -c eq-<key>.conf per player with libpipewire-module-filter-chain, 10 biquads (low shelf 31 Hz, peaking 63 Hz–8 kHz, high shelf 16 kHz). The player's streams move into sink magic_island_eq.<key>; gains change live with pw-cli set-param magic_island_eq.<key> Props '{ params = [ "b1:Gain" 6.0 ... ] }'. A player only gets one when its curve or output first changes, or it has a saved non-flat curve.

The view (island.rs view)

  • One LayerWindow per monitor (window_per_monitor, namespace magic-island, Layer::Overlay because the user's windows are fullscreen), sized for the open card; an InputArea lets clicks outside the island through.
  • No player: idle(), a static click-through pill with a drawn note and "Nothing playing".
  • Monitors: tap(monitor) opens the card where it was clicked, expand() (IPC) on the focused monitor; open_on restarts the animation when the card moves. Other monitors render phases(0.0), their pill. Only the focused window and the one with the card read Spectrum (reading a Service is what subscribes a window), so the rest stay idle.
  • phases(open) splits one linear 560 ms timeline: pill fades out over 0–0.18, the empty shape grows over 0–0.6 (cubic ease-out), the card fades in over 0.6–1 (smoothstep). At most one face is built per frame. veiled() fades a face with a backdrop-coloured veil instead of .opacity().
  • Background: the wallpaper surfaces as one 150° three-stop gradient (backdrop()); with cover_colors the card's background blends to backdrop_colors(Palette) (dominant, colors()[1], background(), darkened by deepen() to 0.22 / 0.15 / 0.07 brightness) as it opens. White-alpha overlays (CHIP, TRACK, CHIP_HOVER, CLEAR) stay unthemed.
  • Hover: hovering(spot) returns the on_hover closure easing that Spot to 0/1 over 220 ms; the view reads island.lit(spot). Amane matches hover targets by their index in the last frame, so a vanished button never hears the pointer leave: entering a spot fades all others, and collapse()/set_menu() drop stale highlights. Effects are colour blends and .scale()/.translate(); transport buttons go bold (bold_icon: the glyph's own outline, 0–2 px).
  • Transport: play/pause flips at once through playing_now; after any transport click refresh_soon() re-reads Media at 150 and 600 ms (Media polls once a second). island play-pause over IPC takes the same path.
  • pill_levels(): 7 bars, bar i = loudest of spectrum slice i, ×1.4, linear, drawn up and down from the middle. ring(): 40 candles, levels from mirrored(), 3 paths (glow, body, flame tips).
  • Moving the pointer off the open card collapses it.

Hyprland 0.56 (Lua config) pitfalls

  • Never return visible(false) from a layer view. Hyprland configures a layer surface before its first commit, so a hidden-at-start window gets a size, Amane logs "<name> has no child to draw" and the window stays blank forever. With nothing to show, return window.click_through().child(Rectangle::new().width(0.0).height(0.0)).
  • Workspaces::focus does nothing: it sends dispatch workspace N, which the Lua config rejects. Use hl.dsp.focus({ workspace = N }). Test dispatches harmlessly on the already-focused workspace.
  • hyprctl eval / hyprctl repl run Lua in one shared state; globals (e.g. a layer rule kept in a variable) vanish when Hyprland reloads its config.
  • Layer-rule match.namespace is a full match: ^magic- matches nothing, ^magic-.*$ works. Layer rules can only switch blur on; blur strength (decoration.blur.size, passes) is global.
  • $XDG_RUNTIME_DIR/hypr/ keeps folders of dead instances; the live one has .socket.sock (amane-remote.sh picks it). A shell started with a dead signature gets an empty Workspaces list.
  • hyprctl layers lists hidden layer windows too (alpha 0); filter on alpha > 0.

Performance rules

  • Measure before and after every visual change, baseline first, with the same player and monitor. The GPU-busy counter (gt0/gtidle/idle_residency_ms) reads 100% even with the shell paused, so compare Amane's per-frame gpu time and top CPU instead.
  • Don't resize a shape with the full card inside it; grow the empty shape, then fade the content in.
  • .clip() and .opacity(<1) each add a GPU layer (a clip over the whole card once took the iGPU from 47 to 9 fps). A shadow is two layers per frame: halos only while hovered.
  • Gradients cost: a gradient background plus 10 gradient fills halved the frame rate; one backdrop gradient is affordable. A veil over a gradient must be the same gradient at the same size (Amane places gradients by each rectangle's own bounds).
  • Draw repeated marks (candles, bars) as one Path per look.
  • Streaming data needs amane::request_frame() in the view while levels are live; a Service write alone got about 11 redraws a second from Hyprland.
  • Rectangle::child holds one child; stack layers with Stack.

Develop

  1. Type-check on the dev host without the desktop, in a scratch crate outside the repo (don't commit a Cargo.toml). Scratch at /root/.hermes/cache/scratch/amane-check/ (pruned after 24 h idle; recreate it):

    [package]
    name = "amane-shell"
    version = "0.1.0"
    edition = "2024"
    
    [[bin]]
    name = "amane-shell"
    path = '/root/amane-config/src/main.rs'
    
    [dependencies]
    amane = { path = '/root/amane' }
    
    [workspace]
    

    Then cargo clippy there. The first build takes minutes.

  2. Unit tests: rustc --edition 2024 --test src/parse.rs -o /tmp/parse_test && /tmp/parse_test (6 tests).

Testing on the desktop

tools/amane-remote.sh HOST COMMAND; the full list is at the top of the script.

H=fabian@192.168.2.169
tools/amane-remote.sh $H deploy src        # back up the remote src once, then replace it
tools/amane-remote.sh $H build             # amane compile
tools/amane-remote.sh $H start             # stop the shell it started earlier, start one WITH frame logging
tools/amane-remote.sh $H fps 3             # frames, average gap, gpu wait
tools/amane-remote.sh $H anim island       # open/close 3x; stutter = 20-500 ms gaps
tools/amane-remote.sh $H shot magic-island out.png
tools/amane-remote.sh $H sinks start       # null sinks island_test_a/_b
tools/amane-remote.sh $H players start 4   # fake MPRIS players; "Synth Test" plays a synth into island_test_a
tools/amane-remote.sh $H ipc island status
tools/amane-remote.sh $H sh 'COMMAND'      # anything inside the graphical session's environment
  • Pick a fake player with ipc island next until status names it, before anything that changes sound; stopping the fake players lets the island fall back to the user's player.
  • ipc island open opens on the focused monitor (the user's, if they're at the desk). Read the geometry from hyprctl layers -j on that monitor right before each grim capture. The user's pointer can open or collapse the island mid-test.
  • With one window per monitor the frame log mixes windows; resting ones show ~1000 ms gaps.
  • Design screenshots: set glass in the remote shell.conf (applies live), wait ~1 s, capture pill, workspace pill and the card (ipc island open, wait ~2.5 s).
  • Hover can't be tested with hyprctl dispatch movecursor (no motion events reach the surface); real motion needs a virtual pointer and moves the user's mouse, so ask first.
  • Before trusting timings, check uptime: a background Gentoo build once made every build look broken.
  • A fresh shell once exited with "lost the gpu (Device is lost)" (Mesa warns Xe is experimental); starting again worked.
  • To tune a visualiser, sample real levels read-only (pw-record --target <stream> | cava, timeout -s KILL on each stage; a plain timeout on the pipeline orphans cava) first. Typical music sits at 0.15–0.35.
  • In pkill -f patterns over SSH, use [p]ython3 ... so the pattern doesn't match the remote shell itself.

After testing

tools/amane-remote.sh $H players stop
tools/amane-remote.sh $H sinks stop
tools/amane-remote.sh $H sh 'kill $(cat shell.pid); for i in $(seq 50); do pgrep -F shell.pid > /dev/null || break; sleep 0.1; done
  rm -f shell.log; setsid -f sh -c "echo \$\$ > shell.pid; exec ~/.cache/amane/amane-shell" > /dev/null 2>&1'

Open threads

  • The user picks a glass design; then merge glass-base plus that design into master and update README/AGENTS.md.
  • The candle ring is still mirrored (mirrored()); the pill's bars aren't.
  • The Amane library could fix the two Hyprland 0.56 issues upstream (handle a configure on a hidden layer window; use the Lua dispatch in Workspaces::focus). Not started.
  • island-eq is tracked in git but rewritten live by the island, so the desktop checkout always shows it changed; untracking it was proposed, no answer yet.
  • Leftovers offered for deletion, no answer yet: src.before-test/ on the desktop, seven merged local branches on the dev host.
  • The open/close stutter rise (25–40 slow frames per 3 opens and closes on every build) is unexplained.
  • See README "Known limits".