add clap + option for optimization
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This commit is contained in:
fabolous005 2023-11-26 20:27:43 +01:00
parent c911014e9e
commit 83b80c847b
3 changed files with 31 additions and 16 deletions

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@ -9,3 +9,4 @@ edition = "2021"
image = "0.24.7"
rand = "0.8.5"
num_cpus = "1.16.0"
clap = { version = "4.4.8", features = ["derive"]}

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@ -1,18 +1,27 @@
#![allow(dead_code)]
use std::env;
use clap::Parser;
use rand::Rng;
use image::Rgb;
use image::RgbImage;
use image::ImageBuffer;
fn main() {
let args: Vec<String> = env::args().collect();
#[derive(Parser)]
struct Args {
/// Optimization level
#[arg(short, default_value_t = 3)]
opt_level: u8,
let _num_chunks = args.get(1)
.and_then(|arg: &String| arg.parse::<usize>().ok())
.unwrap_or(num_cpus::get());
/// Number of cores [default: max]
#[arg(short, value_name = "CORES")]
core: Option<u8>
}
fn main() {
let args = Args::parse();
let width = 7000;
let height = 7000;
@ -25,9 +34,13 @@ fn main() {
// // points.push(-(i as f64 / 10000.0));
// }
let step = 0.001; // Define the step size
let mut step = "0.".to_string();
for _ in 0..args.opt_level {
step.push('0')
}
step.push('1');
let step: f64 = step.parse().unwrap();
let mut current_value = 0.0;
while current_value <= 1.8 {
points.push(current_value);
current_value += step;
@ -43,16 +56,17 @@ fn main() {
];
colors.push(color);
for point in points {
let x = (point * 1000.0_f64).round() as u32;
let y = (get_point(point) * 1000.0).round() as u32;
// NOTE: convert later to u32 because deviding may change actual value
let x = point * 1000.0_f64;
let y = get_point(point) * 1000.0;
img.put_pixel(
x + width / 2,
y + height / 2,
(width as f64 / 2.0 + x).round() as u32,
(height as f64 / 2.0 + y) as u32,
Rgb(color)
);
img.put_pixel(
x + width / 2 - x * 2,
y + height / 2,
(width as f64 / 2.0 - x).round() as u32,
(height as f64 / 2.0 + y).round() as u32,
Rgb(color)
);
@ -81,7 +95,7 @@ fn generate_random(start: u8, end: u8) -> u8 {
fn get_image(width: u32, height: u32) -> ImageBuffer<Rgb<u8>, Vec<u8>> {
let mut img = RgbImage::new(width, height);
let grid_spacing = 50;
let grid_spacing = 100;
let grid_color = Rgb([255,9,255]);
for x in (0..width).step_by(grid_spacing) {