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@ -8,3 +8,4 @@ edition = "2021"
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[dependencies]
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image = "0.24.7"
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rand = "0.8.5"
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num_cpus = "1.16.0"
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BIN
grid_image.png
BIN
grid_image.png
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Before Width: | Height: | Size: 714 KiB After Width: | Height: | Size: 845 KiB |
57
src/main.rs
57
src/main.rs
@ -1,5 +1,6 @@
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#![allow(dead_code)]
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use std::env;
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use rand::Rng;
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use image::Rgb;
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use image::RgbImage;
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@ -7,31 +8,54 @@ use image::ImageBuffer;
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fn main() {
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let width = 6500;
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let height = 6500;
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let args: Vec<String> = env::args().collect();
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let _num_chunks = args.get(1)
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.and_then(|arg: &String| arg.parse::<usize>().ok())
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.unwrap_or(num_cpus::get());
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let width = 7000;
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let height = 7000;
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let mut img = get_image(width, height);
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// let mut colors= vec![];
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let mut colors= vec![];
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let mut points = vec![];
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for i in 0..=1000 {
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points.push(i as f64 / 1000.0);
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points.push(-(i as f64 / 1000.0));
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// for i in 0..=10000 {
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// points.push(i as f64 / 10000.0);
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// // points.push(-(i as f64 / 10000.0));
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// }
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let step = 0.001; // Define the step size
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let mut current_value = 0.0;
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while current_value <= 1.8 {
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points.push(current_value);
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current_value += step;
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}
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// funktion = f(x) = 3x^2
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// ableitungsquotient = 6a
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let color = [
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generate_random(0, 255),
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generate_random(0, 255),
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generate_random(0, 255)
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];
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colors.push(color);
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for point in points {
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// let color = [generate_random(0, 255), generate_random(0, 255), generate_random(0, 255)];
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// colors.push(color);
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// img.put_pixel((point * 1000.0_f64).round() as u32, (get_point(point as i32) * 1000.0).round() as u32, Rgb(color));
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let x = (point * 1000.0_f64).round() as u32;
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let y = (get_point(point) * 1000.0).round() as u32;
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img.put_pixel(
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(point * 1000.0_f64).round() as u32 + (width / 2),
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(get_point(point) * 1000.0).round() as u32 + (height / 2),
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Rgb([255,255,255])
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x + width / 2,
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y + height / 2,
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Rgb(color)
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);
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img.put_pixel(
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x + width / 2 - x * 2,
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y + height / 2,
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Rgb(color)
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);
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}
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@ -44,7 +68,8 @@ fn get_pitch_quotient() -> u32 {
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}
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fn get_point(x: f64) -> f64 {
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3.0 * x.powf(2.0)
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// 3.0 * x.powf(2.0)
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x.powf(2.0)
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}
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@ -57,7 +82,7 @@ fn generate_random(start: u8, end: u8) -> u8 {
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fn get_image(width: u32, height: u32) -> ImageBuffer<Rgb<u8>, Vec<u8>> {
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let mut img = RgbImage::new(width, height);
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let grid_spacing = 50;
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let grid_color = Rgb([255, 9, 255]); // Black colo
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let grid_color = Rgb([255,9,255]);
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for x in (0..width).step_by(grid_spacing) {
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for y in 0..height {
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