a14e3ade0b
A clear chat page (markdown, code blocks with copy, stop, new chat, kept in the browser, drafts shown as such) and a monitor sidebar, a sheet on phones: tokens/s, a live map of the 30 x 128 experts (in VRAM, used now, copied in), VRAM hit rate, copies, context, prompt cache, GPU VRAM/load/temperature/power/fan. GET /status merges vLLM /metrics, amdgpu sysfs and the stats file, which now lists the experts in VRAM. /warm answers 202 when a warm-up starts. README: the int4 kernels, their A/B, 2048-token chunks as a trade, prompt logprobs limit.
179 lines
10 KiB
Markdown
179 lines
10 KiB
Markdown
# prain
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Serve a mixture-of-experts model with vLLM when its experts do not fit in VRAM. A TOML file places
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each expert of each layer in VRAM (pinned or in a cache slot), in RAM, or in a pack file on disk.
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Missing experts are copied to the GPU or computed on the CPU (`[miss]`). Eviction, heat, prefetch
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and miss policies are configurable, and `prain tune` picks them from a routing trace. Experts can be
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served as bf16, int8 or int4 (`quant`).
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Target: Gemma 4 26B-A4B (30 layers x 128 experts, 42.5 GiB of bf16 experts) on an 8 GB RX 6600 XT.
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## Build (GPU host, user space)
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scripts/build.sh wrappers sdk fetch torch torchvision vllm prain
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- `sdk`: venv with AMD's ROCm SDK wheels for `PRAIN_GPU_ARCH` (default gfx1032)
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- `torch`, `torchvision`: from source with clang and `-march=native` (hours)
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- `vllm`: v0.32.0 from source with gfx1032 added and `patches/vllm-*.patch` applied
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- `prain`: editable install and the test suite
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Check the stack: `scripts/smoke.sh MODEL_DIR --attention-backend TRITON_ATTN`
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Tune vLLM's fused-MoE kernel for the GPU once (~45 min of Triton compiles the first time;
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`scripts/env.sh` points vLLM at the files). It keeps vLLM's default wherever no candidate beats it:
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python scripts/tune_moe.py build/moe-configs
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## Serve
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. scripts/env.sh
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prain serve examples/gemma4-26b-a4b-rx6600xt.toml MODEL_DIR -- --served-model-name gemma4 \
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--language-model-only --max-model-len 16384 --max-num-batched-tokens 1024 \
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--enable-prefix-caching --attention-backend TRITON_ATTN \
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--enable-auto-tool-choice --tool-call-parser gemma4
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The first start writes the bf16 pack (42.5 GiB, ~3 min); with `quant = "int8"` or `"int4"` it
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then quantizes that pack once on the GPU (~3 min). Once the int4 pack is written, the bf16 files
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(`layerNNN.w13`, `.w2`, `.done`) are not read and can be deleted; a later bf16 or int8 start
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writes them again. Chat with `prain tui`, or in the browser with `prain web --config FILE`:
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several users with drafts, and a monitor beside the chat (tokens/s, a live map of which experts
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are in VRAM and working, VRAM hit rate, context use, GPU load, temperature and power; the map
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needs `stats_path` in the placement file). `--host 0.0.0.0` serves it to other machines; it has
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no login. Tool calls work through vLLM's `gemma4` parser, so coding agents and MCP clients can
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use the OpenAI-compatible API.
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## Expert formats
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| quant | expert | all experts | weights | VRAM kernel | CPU kernel |
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|---|---|---|---|---|---|
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| bf16 | 11.34 MiB | 42.5 GiB | as trained | vLLM Triton | torch bf16 matmul |
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| int8 | 5.69 MiB | 21.3 GiB | fp32 scale per row | vLLM Triton (w8a16) | `torch._weight_int8pack_mm` |
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| int4 | 3.01 MiB | 11.3 GiB | bf16 scale per 64, MSE clip | vLLM Triton (GPTQ/AWQ, w4a16); prain's on RDNA2 | `torch._weight_int4pack_mm_for_cpu` |
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Measured on the RX 6600 XT behind Thunderbolt (PCIe 3.0 x4, 2.5 GB/s), i9-13950HX (16 CPU
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threads for experts), 31 GiB RAM, quiet host. Every format got 1.66 GiB of expert VRAM, its own
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placement from `prain tune` and tuned kernels; 4k context, 0.75 GiB KV:
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| | bf16 | int8 | int4 |
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| experts in VRAM (cache slots) | 120 | 270 | 540 |
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| decode, tok/s (median of 3 x 48 tokens) | 1.04 | 1.42 | 1.62 |
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| first token, short chat prompt (median) | 22.9 s | 5.0 s | 4.9 s |
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| 3 greedy answers x 64 tokens | 221 s | 143 s | 123 s |
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| greedy answers identical to bf16 | - | 1 of 3 | 1 of 3 |
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The smaller formats win twice: more experts fit in VRAM, and every miss moves fewer bytes over
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the link and out of the page cache (the int4 pack fits in free RAM, the bf16 one does not). On
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the GPU itself a decode round costs about the same in every format (2.3-2.8 ms). These decode
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numbers predate the dense-layer fix and the int4 kernels below, which make decode 3x faster.
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## Dense layers on RDNA2
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rocBLAS runs bf16 GEMVs at 13-16 GB/s on gfx1032 (RDNA2 has no bf16 dot instructions), and vLLM
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uses its own skinny-GEMM kernels only on gfx9/gfx11/gfx12. A decode step spent ~350 ms just
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reading the dense weights (lm_head alone: 93 ms). On gfx10 prain sends every unquantized GEMM
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with at most 4 rows through a Triton GEMV (`prain/gemv.py`, ~210 GB/s; `PRAIN_GEMV=0` turns it
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off). With the agent setup below, decode went from 1.58 to 2.77 tok/s with unchanged answers
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(same quality score). Prefill keeps rocBLAS.
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## int4 experts on RDNA2
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vLLM's int4 MoE kernel pads every token to a 16-row tile and multiplies in bf16, which RDNA2
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lacks: a decode round took 2.7 ms for one token. On gfx10 prain runs int4 rounds of up to 4
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tokens through its own GEMV-style kernel (`prain/kernels.py`, 0.25 ms) and larger rounds through
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vLLM's kernel in fp16, twice as fast as bf16 there (a round that overflows fp16 is redone in
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bf16). Every int4 expert copy goes through a pinned staging buffer: one DMA and one unpack kernel
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instead of four pageable copies and a ten-kernel repack, asynchronous from every tier.
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A/B on the live agent setup (int4, 16k context, 1 GiB KV, 450 slots): decode is the median of
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3 x 48 tokens, prefill a fresh 2.3k-token prompt, quality the greedy answers to the six
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`quality.py` prompts (identical to the reference answers, mean logprob of their tokens):
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| | decode tok/s | first token, short | first token, 2.3k tokens | identical | mean logprob |
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| before | 3.49 | 4.3 s | 27.5 s | 4 of 6 | -0.104 |
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| decode kernel | 4.73 | 4.2 s | 27.3 s | 4 of 6 | -0.093 |
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| staged copies | 3.67 | 3.7 s | 24.5 s | 4 of 6 | -0.098 |
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| fp16 rounds | 3.84 | 4.0 s | 23.3 s | 4 of 6 | -0.102 |
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| all three | 5.24 | 3.3 s | 20.6 s | 5 of 6 | -0.104 |
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Repeated runs of one config differ by up to 5% in decode speed and 1% in prefill. Measured and
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dropped: routing statistics on the CPU and a Triton GEMV for the fp32 router (both within noise),
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and `[prefetch] mode = "pregate"`, which can now prefetch disk-tier experts too (4.9 vs 5.2 tok/s:
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the link is already busy with demand copies).
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## Trading quality for speed
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`[miss] min_weight` (default 1) is the share of each token's router weight that must be
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computed. Below 1, a token skips its lightest experts that are not in VRAM once it has that
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share, and its other routes are scaled up to its full weight: fewer copies, a slightly different
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model. Measured on the agent setup: int4, 16k context, 1 GiB KV and 450 cache slots (1.32 GiB) as
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in the example config, per-layer slot counts from `prain tune`. Quality is the mean
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negative log-likelihood of the min_weight = 1 answers to six chat prompts (`scripts/quality.py`;
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0.11 is that config scoring its own answers):
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| min_weight | answer NLL | decode tok/s | first token, short prompt | first token, 2.5k-token prompt |
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| 1.0 | 0.11 | 2.77 | 4.6 s | 28.5 s |
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| 0.6 | 0.19 | 3.15 | 2.7 s | 23.0 s |
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| 0.4 | 0.40 | 3.36 | 2.0 s | 19.9 s |
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At 0.6 the answers stay correct but take other words; at 0.4 they show slips ("Hereon any of the
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following one-liners"). Pinning only the hottest experts and never copying (`prain plan
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--cache-slots 1`, min_weight 0) broke the model (NLL 9) for 25% more decode speed (measured before
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the dense-layer fix). This table predates the int4 kernels above.
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## Context length and coding agents
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Gemma 4 has 25 sliding-window layers (window 1024) and 5 full-attention layers, so KV grows slowly
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with context: per request ~20 KiB per token plus ~0.6 GiB for the sliding layers, which also
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hold the tokens in flight (2 x `--max-num-batched-tokens`). `kv_cache_gib = 1.0` holds 18,169
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tokens, 1.11 requests of 16k (measured).
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With the example config (int4, 16k, tools) a cold 4.7k-token prompt took 70 s and a 12k-token
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one 176 s (before the int4 kernels, which cut prefill by a quarter): every 1024-token prefill chunk
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needs nearly all experts, copied over the 2.5 GB/s link.
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Agent turns reuse the prefix cache: turns 2 and 3 of a conversation found 4,704 and 4,736 of
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~4,750 prompt tokens cached and took ~20 s each (24-token answers). vLLM keeps sliding-window
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state only where earlier prompts ended, so the second conversation that shares just the system
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prompt recomputes it once (176 s); later ones hit (4.5 s).
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Requests with `prompt_logprobs` (perplexity tools) materialize [prompt tokens x 262k vocab] fp32
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logits that vLLM's memory plan does not cover: on the 16k config even ~300-token prompts crashed
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the engine. `scripts/quality.py score --greedy-only` skips them.
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Bigger prefill chunks trade decode speed for prompt speed: at 16k, `--max-num-batched-tokens 2048`
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needs `kv_cache_gib = 1.3` (the sliding layers hold two chunks), so 0.3 GiB less for experts (348
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slots instead of 450). A 2.3k-token prompt then took 17.4 s instead of 20.6 s, and decode ran at
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4.5 instead of 5.2 tok/s. Long agent prompts gain more (half the chunks, half the expert copies).
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## Tune for a machine
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python scripts/measure.py PACK_DIR/layer029.w13 --quant int4 --threads 16 > cost.json # server stopped
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prain sim TRACE CONFIG MODEL_DIR/config.json --cost cost.json
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prain tune TRACE MODEL_DIR/config.json --cost cost.json --quant int4 --expert-vram-gib 1.4 \
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--ram-gib 0 --pack-dir PACK_DIR --cpu-threads 16 > tuned.toml
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python scripts/bench.py http://127.0.0.1:8000 [--context FILES...] # speed
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python scripts/quality.py http://127.0.0.1:8000 make ref.json # reference answers, then
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python scripts/quality.py http://127.0.0.1:8000 score ref.json # on another config
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Judge quality on chat answers, not raw-text perplexity: this instruction-tuned model scores raw
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code at a negative log-likelihood of 5-9 per token on a correct engine.
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The simulator treats every disk-tier expert as a disk read, so it under-predicts bf16 (0.6 vs 1.04
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tok/s measured, the page cache helps) and over-predicted int4 (2.4 vs 1.62 tok/s).
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## Profile
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Serve with `PRAIN_PROFILE=/abs/dir`. Writing a number N into `dir/start` records the next N engine
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steps: spans around the engine step, every module of the model and prain's MoE phases (route,
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plan, copy: memcpy/h2d/unpack for int4, round), each synced with the GPU. `python -m prain.profile dir`
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writes `decode.svg`/`prefill.svg` flame graphs and prints self time and calls per step. The
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syncs remove the CPU/GPU overlap: a decode step took 395 ms profiled, 307 ms without.
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## vLLM patches
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- `vllm-0.32-rocm-no-cuda-families`: gfx1032 reports capability 10.3, and vLLM's CUDA "family"
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checks took it for Blackwell (B200 attention tiles: 128 KiB of LDS on a 64 KiB GPU).
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- `vllm-0.32-gemma4-fit-8gb`: Gemma 4 shares `embed_tokens` as `lm_head` instead of allocating a
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second 1.4 GiB copy while loading, and sizes rope caches by `max_model_len` (saves ~0.4 GiB).
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