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fabolous005 2024-06-27 21:04:05 +02:00
parent 7b1c8b7a11
commit 1632a658fb
5 changed files with 479 additions and 0 deletions

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build.zig Normal file
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const std = @import("std");
// Although this function looks imperative, note that its job is to
// declaratively construct a build graph that will be executed by an external
// runner.
pub fn build(b: *std.Build) void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "sazzy",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
// This declares intent for the executable to be installed into the
// standard location when the user invokes the "install" step (the default
// step when running `zig build`).
b.installArtifact(exe);
// This *creates* a Run step in the build graph, to be executed when another
// step is evaluated that depends on it. The next line below will establish
// such a dependency.
const run_cmd = b.addRunArtifact(exe);
// By making the run step depend on the install step, it will be run from the
// installation directory rather than directly from within the cache directory.
// This is not necessary, however, if the application depends on other installed
// files, this ensures they will be present and in the expected location.
run_cmd.step.dependOn(b.getInstallStep());
// This allows the user to pass arguments to the application in the build
// command itself, like this: `zig build run -- arg1 arg2 etc`
if (b.args) |args| {
run_cmd.addArgs(args);
}
// This creates a build step. It will be visible in the `zig build --help` menu,
// and can be selected like this: `zig build run`
// This will evaluate the `run` step rather than the default, which is "install".
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const exe_unit_tests = b.addTest(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
// Similar to creating the run step earlier, this exposes a `test` step to
// the `zig build --help` menu, providing a way for the user to request
// running the unit tests.
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_exe_unit_tests.step);
}

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.{
// This is the default name used by packages depending on this one. For
// example, when a user runs `zig fetch --save <url>`, this field is used
// as the key in the `dependencies` table. Although the user can choose a
// different name, most users will stick with this provided value.
//
// It is redundant to include "zig" in this name because it is already
// within the Zig package namespace.
.name = "sazzy",
// This is a [Semantic Version](https://semver.org/).
// In a future version of Zig it will be used for package deduplication.
.version = "0.0.0",
// This field is optional.
// This is currently advisory only; Zig does not yet do anything
// with this value.
//.minimum_zig_version = "0.11.0",
// This field is optional.
// Each dependency must either provide a `url` and `hash`, or a `path`.
// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
// Once all dependencies are fetched, `zig build` no longer requires
// internet connectivity.
.dependencies = .{
// See `zig fetch --save <url>` for a command-line interface for adding dependencies.
//.example = .{
// // When updating this field to a new URL, be sure to delete the corresponding
// // `hash`, otherwise you are communicating that you expect to find the old hash at
// // the new URL.
// .url = "https://example.com/foo.tar.gz",
//
// // This is computed from the file contents of the directory of files that is
// // obtained after fetching `url` and applying the inclusion rules given by
// // `paths`.
// //
// // This field is the source of truth; packages do not come from a `url`; they
// // come from a `hash`. `url` is just one of many possible mirrors for how to
// // obtain a package matching this `hash`.
// //
// // Uses the [multihash](https://multiformats.io/multihash/) format.
// .hash = "...",
//
// // When this is provided, the package is found in a directory relative to the
// // build root. In this case the package's hash is irrelevant and therefore not
// // computed. This field and `url` are mutually exclusive.
// .path = "foo",
// // When this is set to `true`, a package is declared to be lazily
// // fetched. This makes the dependency only get fetched if it is
// // actually used.
// .lazy = false,
//},
},
// Specifies the set of files and directories that are included in this package.
// Only files and directories listed here are included in the `hash` that
// is computed for this package. Only files listed here will remain on disk
// when using the zig package manager. As a rule of thumb, one should list
// files required for compilation plus any license(s).
// Paths are relative to the build root. Use the empty string (`""`) to refer to
// the build root itself.
// A directory listed here means that all files within, recursively, are included.
.paths = .{
"build.zig",
"build.zig.zon",
"src",
// For example...
//"LICENSE",
//"README.md",
},
}

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const std = @import("std");
const Symbol = enum {
Barret,
Chalice,
Flask,
Gallion,
Hourglass,
Scatter,
Witch,
};
const Variant = union(enum) {
Multiplier: u32,
Respin,
Symbol: Symbol,
Empty,
const Self = @This();
pub fn new_random() Self {
const rand = std.crypto.random;
const symbol = rand.enumValue(Symbol);
return Self{ .Symbol = symbol };
}
};
const Collection = struct {
Symbol: Symbol,
Piece: std.ArrayList([2]u8),
};
pub const Board = struct {
fields: [7][7]Variant,
multipler: u32,
const Self = @This();
pub fn init() Board {
const rand = std.crypto.random;
var buffer: [6]u8 = undefined;
rand.bytes(&buffer);
var board = Self {
.fields = [7][7]Variant{
[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
},
.multipler = 1,
};
board.fields[buffer[0] % 7][buffer[1] % 7] = Variant.Respin;
board.fields[buffer[2] % 7][buffer[3] % 7] = Variant.Respin;
board.fields[buffer[4] % 7][buffer[5] % 7] = Variant.Respin;
board.fill();
return board;
}
pub fn fill(self: *Board) void {
const rand = std.crypto.random;
var buffer: [6]u8 = undefined;
rand.bytes(&buffer);
for (self.fields, 0..) |row, i| {
for (row, 0..) |field, j| {
if (field == Variant.Empty) {
// TODO: add probability distribution for Respins
self.fields[i][j] = Variant{ .Symbol = rand.enumValue(Symbol) };
}
}
}
}
pub fn calculate(self: *Board, components: *std.ArrayList(u8)) !void {
var visited: [7][7]bool = [7][7]bool{
[7]bool{false, false, false, false, false, false, false},
[7]bool{false, false, false, false, false, false, false},
[7]bool{false, false, false, false, false, false, false},
[7]bool{false, false, false, false, false, false, false},
[7]bool{false, false, false, false, false, false, false},
[7]bool{false, false, false, false, false, false, false},
[7]bool{false, false, false, false, false, false, false},
};
for (0..self.fields.len) |i| {
for (0..self.fields[0].len) |j| {
if (self.fields[i][j] != Variant.Multiplier and self.fields[i][j] != Variant.Respin and self.fields[i][j] != Variant.Empty) {
const size = try self.dfs(&visited, @intCast(i), @intCast(j), self.fields[i][j].Symbol);
if (size >= 5) {
// std.debug.print("fuction returned {} for Symbol {}\n", .{size, self.fields[i][j].Symbol});
try components.append(@as(u8, @truncate((@as(u8, @truncate(i)) << 3 | j))));
}
}
}
}
}
pub fn dfs(self: *Board, visited: *[7][7]bool, i: u8, j: u8, cell_type: Symbol) !u32 {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
var stack = std.ArrayList([2]u8).init(allocator);
try stack.append([2]u8{i, j});
var size: u8 = 0;
while (stack.items.len > 0) {
const cords = stack.pop();
if (cords[0] >= 7 or cords[1] >= 7 or
visited[cords[0]][cords[1]] or (
switch (self.fields[cords[0]][cords[1]]) {
Variant.Empty => unreachable,
Variant.Multiplier => false,
Variant.Respin => true,
Variant.Symbol => self.fields[cords[0]][cords[1]].Symbol != cell_type
}
)
) {
if (cords[0] <= 6 and cords[1] <= 6 and self.fields[cords[0]][cords[1]] == Variant.Respin) {
visited[cords[0]][cords[1]] = true;
}
continue;
}
visited[cords[0]][cords[1]] = true;
size += 1;
if (cords[0] > 0) {
try stack.append([2]u8{cords[0] - 1, cords[1]});
}
try stack.append([2]u8{cords[0] + 1, cords[1]});
if (cords[1] > 0) {
try stack.append([2]u8{cords[0], cords[1] - 1});
}
try stack.append([2]u8{cords[0], cords[1] + 1});
// std.debug.print(
// "increased size to {}, for symbol {} at position {}x{}, new stack size is {}\n",
// .{size, cell_type, cords[0], cords[1], stack.items.len}
// );
}
return size;
}
pub fn print(self: Self) !void {
const stdout_file = std.io.getStdOut().writer();
var bw = std.io.bufferedWriter(stdout_file);
const stdout = bw.writer();
try stdout.print("Board:\n", .{});
for (self.fields) |row| {
for (row) |field| {
switch (field) {
Variant.Multiplier => try stdout.print("M", .{}),
Variant.Respin => try stdout.print("R", .{}),
Variant.Empty => try stdout.print("E", .{}),
Variant.Symbol => {
switch (field.Symbol) {
Symbol.Barret => try stdout.print("B", .{}),
Symbol.Chalice => try stdout.print("C", .{}),
Symbol.Flask => try stdout.print("F", .{}),
Symbol.Gallion => try stdout.print("G", .{}),
Symbol.Hourglass => try stdout.print("H", .{}),
Symbol.Scatter => try stdout.print("S", .{}),
Symbol.Witch => try stdout.print("W", .{}),
}
}
}
}
try stdout.print("\n", .{});
}
try bw.flush();
}
pub fn print5(self: Self) !void {
const symbols = [10][5][5]u8{
[5][5]u8{
[5]u8{'|', '-', '-', '-', '|'},
[5]u8{'|', ' ', ' ', ' ', '|'},
[5]u8{'M', 'M', 'M', 'M', 'M'},
[5]u8{'|', ' ', ' ', ' ', '|'},
[5]u8{'|', '_', '_', '_', '|'},
},
[5][5]u8{
[5]u8{'\\', ' ', ' ', ' ', '/'},
[5]u8{' ', '\\', ' ', '/', ' '},
[5]u8{' ', ' ', 'x', ' ', ' '},
[5]u8{' ', '/', ' ', '\\', ' '},
[5]u8{'/', ' ', ' ', ' ', '\\'},
},
[5][5]u8{
[5]u8{' ', ' ', ' ', ' ', ' '},
[5]u8{' ', ' ', ' ', ' ', ' '},
[5]u8{' ', ' ', ' ', ' ', ' '},
[5]u8{' ', ' ', ' ', ' ', ' '},
[5]u8{' ', ' ', ' ', ' ', ' '},
},
[5][5]u8{
[5]u8{' ', '|', '-', '\\', ' '},
[5]u8{' ', '|', ' ', '|', ' '},
[5]u8{' ', '|', '-', ' ', ' '},
[5]u8{' ', '|', ' ', '|', ' '},
[5]u8{' ', '|', '-', '/', ' '},
},
[5][5]u8{
[5]u8{' ', '/', '-', '\\', ' '},
[5]u8{' ', '|', ' ', ' ', ' '},
[5]u8{' ', '|', ' ', ' ', ' '},
[5]u8{' ', '|', ' ', ' ', ' '},
[5]u8{' ', '\\', '-', '/', ' '},
},
[5][5]u8{
[5]u8{' ', '|', '-', '-', ' '},
[5]u8{' ', '|', ' ', ' ', ' '},
[5]u8{' ', '|', '-', ' ', ' '},
[5]u8{' ', '|', ' ', ' ', ' '},
[5]u8{' ', '|', ' ', ' ', ' '},
},
[5][5]u8{
[5]u8{' ', ' ', '-', ' ', ' '},
[5]u8{' ', '/', ' ', '\\', ' '},
[5]u8{'|', ' ', ' ', ' ', '|'},
[5]u8{' ', '\\', ' ', '/', ' '},
[5]u8{' ', ' ', '_', ' ', ' '},
},
[5][5]u8{
[5]u8{' ', '|', ' ', '|', ' '},
[5]u8{' ', '|', ' ', '|', ' '},
[5]u8{' ', '|', '-', '|', ' '},
[5]u8{' ', '|', ' ', '|', ' '},
[5]u8{' ', '|', ' ', '|', ' '},
},
[5][5]u8{
[5]u8{' ', '/', '-', '\\', ' '},
[5]u8{' ', '|', ' ', ' ', ' '},
[5]u8{' ', ' ', '-', '\\', ' '},
[5]u8{' ', ' ', ' ', '|', ' '},
[5]u8{' ', '\\', '_', '/', ' '},
},
[5][5]u8{
[5]u8{'|', ' ', '|', ' ', '|'},
[5]u8{'|', ' ', '|', ' ', '|'},
[5]u8{'|', ' ', '|', ' ', '|'},
[5]u8{'|', ' ', '|', ' ', '|'},
[5]u8{'\\', '/', ' ', '\\', '/'},
},
};
var output = std.mem.zeroes([7][7][5][5]u8);
const stdout_file = std.io.getStdOut().writer();
var bw = std.io.bufferedWriter(stdout_file);
const stdout = bw.writer();
try stdout.print("\n", .{});
for (self.fields, 0..) |row, i| {
for (row, 0..) |field, j| {
switch (field) {
Variant.Multiplier => output[i][j] = symbols[0],
Variant.Respin => output[i][j] = symbols[1],
Variant.Empty => output[i][j] = symbols[2],
Variant.Symbol => {
switch (field.Symbol) {
Symbol.Barret => output[i][j] = symbols[3],
Symbol.Chalice => output[i][j] = symbols[4],
Symbol.Flask => output[i][j] = symbols[5],
Symbol.Gallion => output[i][j] = symbols[6],
Symbol.Hourglass => output[i][j] = symbols[7],
Symbol.Scatter => output[i][j] = symbols[8],
Symbol.Witch => output[i][j] = symbols[9],
}
}
}
}
}
// iterate over rows on board
for (0..output.len) |i| {
// iterate over fields on row
for (0..output[0][0].len) |j| {
// iterate over slices of output symbol
for (0..output[0].len) |k| {
// for (0..7) |k2| {
if (k == 0) {
try stdout.print(" ", .{});
}
if (output[i][k][j][0] != 'M') {
try stdout.print("{s}", .{output[i][k][j]});
} else {
try stdout.print("|{}|", .{self.fields[i][k].Multiplier});
}
if (k == 6) {
try stdout.print("\n", .{});
} else {
try stdout.print(" | ", .{});
}
// }
}
}
if (i != 6) {
try stdout.print(
"===================================================================================\n",
.{}
);
}
}
try stdout.print("\n", .{});
try bw.flush();
}
};

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const std = @import("std");
const game = @import("board.zig");
pub fn main() !void {
const stdout_file = std.io.getStdOut().writer();
var bw = std.io.bufferedWriter(stdout_file);
const stdout = bw.writer();
var board = game.Board.init();
try board.print5();
try stdout.print("\n", .{});
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
defer _ = gpa.deinit();
var buffer = std.ArrayList(u8).init(allocator);
try board.calculate(&buffer);
for (buffer.items) |item| {
try stdout.print("{}x{}\n", .{item & 0b111, (item >> 3) & 0b111});
}
buffer.deinit();
try bw.flush();
}

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