Initial commit
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7b1c8b7a11
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67
build.zig
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67
build.zig
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const std = @import("std");
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// Although this function looks imperative, note that its job is to
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// declaratively construct a build graph that will be executed by an external
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// runner.
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pub fn build(b: *std.Build) void {
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// Standard target options allows the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard optimization options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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const exe = b.addExecutable(.{
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.name = "sazzy",
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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});
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// This declares intent for the executable to be installed into the
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// standard location when the user invokes the "install" step (the default
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// step when running `zig build`).
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b.installArtifact(exe);
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// This *creates* a Run step in the build graph, to be executed when another
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// step is evaluated that depends on it. The next line below will establish
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// such a dependency.
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const run_cmd = b.addRunArtifact(exe);
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// By making the run step depend on the install step, it will be run from the
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// installation directory rather than directly from within the cache directory.
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// This is not necessary, however, if the application depends on other installed
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// files, this ensures they will be present and in the expected location.
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run_cmd.step.dependOn(b.getInstallStep());
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// This allows the user to pass arguments to the application in the build
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// command itself, like this: `zig build run -- arg1 arg2 etc`
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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// This creates a build step. It will be visible in the `zig build --help` menu,
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// and can be selected like this: `zig build run`
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// This will evaluate the `run` step rather than the default, which is "install".
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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const exe_unit_tests = b.addTest(.{
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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});
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const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
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// Similar to creating the run step earlier, this exposes a `test` step to
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// the `zig build --help` menu, providing a way for the user to request
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// running the unit tests.
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const test_step = b.step("test", "Run unit tests");
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test_step.dependOn(&run_exe_unit_tests.step);
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}
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72
build.zig.zon
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72
build.zig.zon
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.{
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// This is the default name used by packages depending on this one. For
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// example, when a user runs `zig fetch --save <url>`, this field is used
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// as the key in the `dependencies` table. Although the user can choose a
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// different name, most users will stick with this provided value.
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//
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// It is redundant to include "zig" in this name because it is already
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// within the Zig package namespace.
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.name = "sazzy",
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// This is a [Semantic Version](https://semver.org/).
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// In a future version of Zig it will be used for package deduplication.
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.version = "0.0.0",
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// This field is optional.
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// This is currently advisory only; Zig does not yet do anything
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// with this value.
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//.minimum_zig_version = "0.11.0",
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// This field is optional.
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// Each dependency must either provide a `url` and `hash`, or a `path`.
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// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
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// Once all dependencies are fetched, `zig build` no longer requires
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// internet connectivity.
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.dependencies = .{
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// See `zig fetch --save <url>` for a command-line interface for adding dependencies.
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//.example = .{
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// // When updating this field to a new URL, be sure to delete the corresponding
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// // `hash`, otherwise you are communicating that you expect to find the old hash at
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// // the new URL.
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// .url = "https://example.com/foo.tar.gz",
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//
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// // This is computed from the file contents of the directory of files that is
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// // obtained after fetching `url` and applying the inclusion rules given by
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// // `paths`.
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// //
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// // This field is the source of truth; packages do not come from a `url`; they
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// // come from a `hash`. `url` is just one of many possible mirrors for how to
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// // obtain a package matching this `hash`.
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// //
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// // Uses the [multihash](https://multiformats.io/multihash/) format.
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// .hash = "...",
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//
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// // When this is provided, the package is found in a directory relative to the
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// // build root. In this case the package's hash is irrelevant and therefore not
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// // computed. This field and `url` are mutually exclusive.
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// .path = "foo",
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// // When this is set to `true`, a package is declared to be lazily
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// // fetched. This makes the dependency only get fetched if it is
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// // actually used.
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// .lazy = false,
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//},
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},
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// Specifies the set of files and directories that are included in this package.
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// Only files and directories listed here are included in the `hash` that
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// is computed for this package. Only files listed here will remain on disk
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// when using the zig package manager. As a rule of thumb, one should list
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// files required for compilation plus any license(s).
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// Paths are relative to the build root. Use the empty string (`""`) to refer to
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// the build root itself.
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// A directory listed here means that all files within, recursively, are included.
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.paths = .{
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"build.zig",
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"build.zig.zon",
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"src",
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// For example...
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//"LICENSE",
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//"README.md",
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},
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}
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311
src/board.zig
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311
src/board.zig
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const std = @import("std");
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const Symbol = enum {
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Barret,
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Chalice,
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Flask,
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Gallion,
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Hourglass,
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Scatter,
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Witch,
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};
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const Variant = union(enum) {
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Multiplier: u32,
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Respin,
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Symbol: Symbol,
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Empty,
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const Self = @This();
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pub fn new_random() Self {
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const rand = std.crypto.random;
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const symbol = rand.enumValue(Symbol);
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return Self{ .Symbol = symbol };
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}
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};
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const Collection = struct {
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Symbol: Symbol,
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Piece: std.ArrayList([2]u8),
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};
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pub const Board = struct {
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fields: [7][7]Variant,
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multipler: u32,
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const Self = @This();
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pub fn init() Board {
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const rand = std.crypto.random;
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var buffer: [6]u8 = undefined;
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rand.bytes(&buffer);
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var board = Self {
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.fields = [7][7]Variant{
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[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
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[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
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[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
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[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
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[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
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[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
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[7]Variant{Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty, Variant.Empty},
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},
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.multipler = 1,
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};
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board.fields[buffer[0] % 7][buffer[1] % 7] = Variant.Respin;
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board.fields[buffer[2] % 7][buffer[3] % 7] = Variant.Respin;
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board.fields[buffer[4] % 7][buffer[5] % 7] = Variant.Respin;
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board.fill();
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return board;
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}
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pub fn fill(self: *Board) void {
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const rand = std.crypto.random;
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var buffer: [6]u8 = undefined;
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rand.bytes(&buffer);
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for (self.fields, 0..) |row, i| {
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for (row, 0..) |field, j| {
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if (field == Variant.Empty) {
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// TODO: add probability distribution for Respins
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self.fields[i][j] = Variant{ .Symbol = rand.enumValue(Symbol) };
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}
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}
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}
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}
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pub fn calculate(self: *Board, components: *std.ArrayList(u8)) !void {
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var visited: [7][7]bool = [7][7]bool{
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[7]bool{false, false, false, false, false, false, false},
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[7]bool{false, false, false, false, false, false, false},
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[7]bool{false, false, false, false, false, false, false},
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[7]bool{false, false, false, false, false, false, false},
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[7]bool{false, false, false, false, false, false, false},
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[7]bool{false, false, false, false, false, false, false},
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[7]bool{false, false, false, false, false, false, false},
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};
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for (0..self.fields.len) |i| {
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for (0..self.fields[0].len) |j| {
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if (self.fields[i][j] != Variant.Multiplier and self.fields[i][j] != Variant.Respin and self.fields[i][j] != Variant.Empty) {
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const size = try self.dfs(&visited, @intCast(i), @intCast(j), self.fields[i][j].Symbol);
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if (size >= 5) {
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// std.debug.print("fuction returned {} for Symbol {}\n", .{size, self.fields[i][j].Symbol});
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try components.append(@as(u8, @truncate((@as(u8, @truncate(i)) << 3 | j))));
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}
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}
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}
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}
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}
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pub fn dfs(self: *Board, visited: *[7][7]bool, i: u8, j: u8, cell_type: Symbol) !u32 {
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var gpa = std.heap.GeneralPurposeAllocator(.{}){};
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const allocator = gpa.allocator();
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var stack = std.ArrayList([2]u8).init(allocator);
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try stack.append([2]u8{i, j});
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var size: u8 = 0;
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while (stack.items.len > 0) {
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const cords = stack.pop();
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if (cords[0] >= 7 or cords[1] >= 7 or
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visited[cords[0]][cords[1]] or (
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switch (self.fields[cords[0]][cords[1]]) {
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Variant.Empty => unreachable,
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Variant.Multiplier => false,
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Variant.Respin => true,
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Variant.Symbol => self.fields[cords[0]][cords[1]].Symbol != cell_type
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}
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)
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) {
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if (cords[0] <= 6 and cords[1] <= 6 and self.fields[cords[0]][cords[1]] == Variant.Respin) {
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visited[cords[0]][cords[1]] = true;
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}
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continue;
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}
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visited[cords[0]][cords[1]] = true;
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size += 1;
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if (cords[0] > 0) {
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try stack.append([2]u8{cords[0] - 1, cords[1]});
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}
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try stack.append([2]u8{cords[0] + 1, cords[1]});
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if (cords[1] > 0) {
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try stack.append([2]u8{cords[0], cords[1] - 1});
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}
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try stack.append([2]u8{cords[0], cords[1] + 1});
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// std.debug.print(
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// "increased size to {}, for symbol {} at position {}x{}, new stack size is {}\n",
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// .{size, cell_type, cords[0], cords[1], stack.items.len}
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// );
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}
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return size;
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}
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pub fn print(self: Self) !void {
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const stdout_file = std.io.getStdOut().writer();
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var bw = std.io.bufferedWriter(stdout_file);
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const stdout = bw.writer();
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try stdout.print("Board:\n", .{});
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for (self.fields) |row| {
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for (row) |field| {
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switch (field) {
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Variant.Multiplier => try stdout.print("M", .{}),
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Variant.Respin => try stdout.print("R", .{}),
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Variant.Empty => try stdout.print("E", .{}),
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Variant.Symbol => {
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switch (field.Symbol) {
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Symbol.Barret => try stdout.print("B", .{}),
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Symbol.Chalice => try stdout.print("C", .{}),
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Symbol.Flask => try stdout.print("F", .{}),
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Symbol.Gallion => try stdout.print("G", .{}),
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Symbol.Hourglass => try stdout.print("H", .{}),
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Symbol.Scatter => try stdout.print("S", .{}),
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Symbol.Witch => try stdout.print("W", .{}),
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|
}
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|
}
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}
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}
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try stdout.print("\n", .{});
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}
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try bw.flush();
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}
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pub fn print5(self: Self) !void {
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const symbols = [10][5][5]u8{
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[5][5]u8{
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[5]u8{'|', '-', '-', '-', '|'},
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[5]u8{'|', ' ', ' ', ' ', '|'},
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[5]u8{'M', 'M', 'M', 'M', 'M'},
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[5]u8{'|', ' ', ' ', ' ', '|'},
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[5]u8{'|', '_', '_', '_', '|'},
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},
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[5][5]u8{
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[5]u8{'\\', ' ', ' ', ' ', '/'},
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[5]u8{' ', '\\', ' ', '/', ' '},
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[5]u8{' ', ' ', 'x', ' ', ' '},
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[5]u8{' ', '/', ' ', '\\', ' '},
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[5]u8{'/', ' ', ' ', ' ', '\\'},
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|
},
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[5][5]u8{
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[5]u8{' ', ' ', ' ', ' ', ' '},
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[5]u8{' ', ' ', ' ', ' ', ' '},
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[5]u8{' ', ' ', ' ', ' ', ' '},
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[5]u8{' ', ' ', ' ', ' ', ' '},
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[5]u8{' ', ' ', ' ', ' ', ' '},
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},
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[5][5]u8{
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[5]u8{' ', '|', '-', '\\', ' '},
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[5]u8{' ', '|', ' ', '|', ' '},
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|
[5]u8{' ', '|', '-', ' ', ' '},
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[5]u8{' ', '|', ' ', '|', ' '},
|
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|
[5]u8{' ', '|', '-', '/', ' '},
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},
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|
[5][5]u8{
|
||||||
|
[5]u8{' ', '/', '-', '\\', ' '},
|
||||||
|
[5]u8{' ', '|', ' ', ' ', ' '},
|
||||||
|
[5]u8{' ', '|', ' ', ' ', ' '},
|
||||||
|
[5]u8{' ', '|', ' ', ' ', ' '},
|
||||||
|
[5]u8{' ', '\\', '-', '/', ' '},
|
||||||
|
},
|
||||||
|
[5][5]u8{
|
||||||
|
[5]u8{' ', '|', '-', '-', ' '},
|
||||||
|
[5]u8{' ', '|', ' ', ' ', ' '},
|
||||||
|
[5]u8{' ', '|', '-', ' ', ' '},
|
||||||
|
[5]u8{' ', '|', ' ', ' ', ' '},
|
||||||
|
[5]u8{' ', '|', ' ', ' ', ' '},
|
||||||
|
},
|
||||||
|
[5][5]u8{
|
||||||
|
[5]u8{' ', ' ', '-', ' ', ' '},
|
||||||
|
[5]u8{' ', '/', ' ', '\\', ' '},
|
||||||
|
[5]u8{'|', ' ', ' ', ' ', '|'},
|
||||||
|
[5]u8{' ', '\\', ' ', '/', ' '},
|
||||||
|
[5]u8{' ', ' ', '_', ' ', ' '},
|
||||||
|
},
|
||||||
|
[5][5]u8{
|
||||||
|
[5]u8{' ', '|', ' ', '|', ' '},
|
||||||
|
[5]u8{' ', '|', ' ', '|', ' '},
|
||||||
|
[5]u8{' ', '|', '-', '|', ' '},
|
||||||
|
[5]u8{' ', '|', ' ', '|', ' '},
|
||||||
|
[5]u8{' ', '|', ' ', '|', ' '},
|
||||||
|
},
|
||||||
|
[5][5]u8{
|
||||||
|
[5]u8{' ', '/', '-', '\\', ' '},
|
||||||
|
[5]u8{' ', '|', ' ', ' ', ' '},
|
||||||
|
[5]u8{' ', ' ', '-', '\\', ' '},
|
||||||
|
[5]u8{' ', ' ', ' ', '|', ' '},
|
||||||
|
[5]u8{' ', '\\', '_', '/', ' '},
|
||||||
|
},
|
||||||
|
[5][5]u8{
|
||||||
|
[5]u8{'|', ' ', '|', ' ', '|'},
|
||||||
|
[5]u8{'|', ' ', '|', ' ', '|'},
|
||||||
|
[5]u8{'|', ' ', '|', ' ', '|'},
|
||||||
|
[5]u8{'|', ' ', '|', ' ', '|'},
|
||||||
|
[5]u8{'\\', '/', ' ', '\\', '/'},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
var output = std.mem.zeroes([7][7][5][5]u8);
|
||||||
|
|
||||||
|
const stdout_file = std.io.getStdOut().writer();
|
||||||
|
var bw = std.io.bufferedWriter(stdout_file);
|
||||||
|
const stdout = bw.writer();
|
||||||
|
try stdout.print("\n", .{});
|
||||||
|
for (self.fields, 0..) |row, i| {
|
||||||
|
for (row, 0..) |field, j| {
|
||||||
|
switch (field) {
|
||||||
|
Variant.Multiplier => output[i][j] = symbols[0],
|
||||||
|
Variant.Respin => output[i][j] = symbols[1],
|
||||||
|
Variant.Empty => output[i][j] = symbols[2],
|
||||||
|
Variant.Symbol => {
|
||||||
|
switch (field.Symbol) {
|
||||||
|
Symbol.Barret => output[i][j] = symbols[3],
|
||||||
|
Symbol.Chalice => output[i][j] = symbols[4],
|
||||||
|
Symbol.Flask => output[i][j] = symbols[5],
|
||||||
|
Symbol.Gallion => output[i][j] = symbols[6],
|
||||||
|
Symbol.Hourglass => output[i][j] = symbols[7],
|
||||||
|
Symbol.Scatter => output[i][j] = symbols[8],
|
||||||
|
Symbol.Witch => output[i][j] = symbols[9],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// iterate over rows on board
|
||||||
|
for (0..output.len) |i| {
|
||||||
|
// iterate over fields on row
|
||||||
|
for (0..output[0][0].len) |j| {
|
||||||
|
// iterate over slices of output symbol
|
||||||
|
for (0..output[0].len) |k| {
|
||||||
|
// for (0..7) |k2| {
|
||||||
|
if (k == 0) {
|
||||||
|
try stdout.print(" ", .{});
|
||||||
|
}
|
||||||
|
if (output[i][k][j][0] != 'M') {
|
||||||
|
try stdout.print("{s}", .{output[i][k][j]});
|
||||||
|
} else {
|
||||||
|
try stdout.print("|{}|", .{self.fields[i][k].Multiplier});
|
||||||
|
}
|
||||||
|
if (k == 6) {
|
||||||
|
try stdout.print("\n", .{});
|
||||||
|
} else {
|
||||||
|
try stdout.print(" | ", .{});
|
||||||
|
}
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (i != 6) {
|
||||||
|
try stdout.print(
|
||||||
|
"===================================================================================\n",
|
||||||
|
.{}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
try stdout.print("\n", .{});
|
||||||
|
try bw.flush();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
29
src/main.zig
Normal file
29
src/main.zig
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
const std = @import("std");
|
||||||
|
const game = @import("board.zig");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
pub fn main() !void {
|
||||||
|
const stdout_file = std.io.getStdOut().writer();
|
||||||
|
var bw = std.io.bufferedWriter(stdout_file);
|
||||||
|
const stdout = bw.writer();
|
||||||
|
|
||||||
|
var board = game.Board.init();
|
||||||
|
|
||||||
|
try board.print5();
|
||||||
|
try stdout.print("\n", .{});
|
||||||
|
|
||||||
|
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
|
||||||
|
const allocator = gpa.allocator();
|
||||||
|
defer _ = gpa.deinit();
|
||||||
|
|
||||||
|
var buffer = std.ArrayList(u8).init(allocator);
|
||||||
|
try board.calculate(&buffer);
|
||||||
|
for (buffer.items) |item| {
|
||||||
|
try stdout.print("{}x{}\n", .{item & 0b111, (item >> 3) & 0b111});
|
||||||
|
}
|
||||||
|
buffer.deinit();
|
||||||
|
|
||||||
|
try bw.flush();
|
||||||
|
}
|
||||||
BIN
zig-out/bin/sazzy
Executable file
BIN
zig-out/bin/sazzy
Executable file
Binary file not shown.
Loading…
Reference in New Issue
Block a user