52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
namespace Unity.Services.Analytics
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{
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public class AcquisitionSourceParameters
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{
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/// <summary>
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/// (Required) The name of the specific marketing provider used to drive traffic to the game.
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/// This should be a short identifiable string as this will be the name displayed when filtering or grouping by an acquisition channel.
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/// </summary>
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public string Channel;
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/// <summary>
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/// (Required) The ID of the acquisition campaign
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/// </summary>
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public string CampaignId;
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/// <summary>
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/// (Required) The acquisition campaign creative ID
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/// </summary>
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public string CreativeId;
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/// <summary>
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/// (Required) The acquisition campaign name e.g. Interstitial:Halloween21
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/// </summary>
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public string CampaignName;
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/// <summary>
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/// (Required) The name of the attribution provider in use e.g. Adjust, AppsFlyer, Singular
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/// </summary>
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public string Provider;
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/// <summary>
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/// (Optional) The cost of the install e.g. 2.36
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/// </summary>
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public float? Cost;
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/// <summary>
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/// (Optional) The install cost currency e.g. USD
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/// </summary>
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public string CostCurrency;
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/// <summary>
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/// (Optional) The acquisition campaign network e.g. Ironsource, Facebook Ads
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/// </summary>
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public string Network;
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/// <summary>
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/// (Optional) The acquisition campaign type. e.g. CPI
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/// </summary>
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public string CampaignType;
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}
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}
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