SquareDash/Library/PackageCache/com.unity.services.analytics@4.3.0/Runtime/Events/AcquisitionSource/AcquisitionSourceParameters.cs
kingjuulian06 0efb85038a Arbeit 2
2023-11-21 22:03:49 +01:00

52 lines
1.6 KiB
C#

namespace Unity.Services.Analytics
{
public class AcquisitionSourceParameters
{
/// <summary>
/// (Required) The name of the specific marketing provider used to drive traffic to the game.
/// This should be a short identifiable string as this will be the name displayed when filtering or grouping by an acquisition channel.
/// </summary>
public string Channel;
/// <summary>
/// (Required) The ID of the acquisition campaign
/// </summary>
public string CampaignId;
/// <summary>
/// (Required) The acquisition campaign creative ID
/// </summary>
public string CreativeId;
/// <summary>
/// (Required) The acquisition campaign name e.g. Interstitial:Halloween21
/// </summary>
public string CampaignName;
/// <summary>
/// (Required) The name of the attribution provider in use e.g. Adjust, AppsFlyer, Singular
/// </summary>
public string Provider;
/// <summary>
/// (Optional) The cost of the install e.g. 2.36
/// </summary>
public float? Cost;
/// <summary>
/// (Optional) The install cost currency e.g. USD
/// </summary>
public string CostCurrency;
/// <summary>
/// (Optional) The acquisition campaign network e.g. Ironsource, Facebook Ads
/// </summary>
public string Network;
/// <summary>
/// (Optional) The acquisition campaign type. e.g. CPI
/// </summary>
public string CampaignType;
}
}