SquareDash/Assets/LogicScript.cs
2023-11-03 17:32:50 +01:00

47 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class LogicScript : MonoBehaviour
{
public int playerScore;
public Text scoreText;
public GameObject gameOverScreen;
public TouchPoint1Script Script1;
public TouchPoint2Script Script2;
public TouchPoint3Script Script3;
public TouchPoint4Script Script4;
public bool IsTouchingBottom;
public bool IsTouchingLeftSide;
public void addScore(int scoreToAdd){
playerScore += scoreToAdd;
scoreText.text = playerScore.ToString();
}
public void restartGame() {
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
public void gameOver() {
gameOverScreen.SetActive(true);
}
void Update() {
if (Script1.IsTouching1 && Script2.IsTouching2) {
IsTouchingBottom = false;
}
if (Script1.IsTouching1 && Script4.IsTouching4) {
IsTouchingLeftSide = true;
}
if (Script2.IsTouching2 && Script3.IsTouching3) {
IsTouchingLeftSide = false;
}
if (Script4.IsTouching4 && Script3.IsTouching3) {
IsTouchingBottom = true;
}
}
}