SquareDash/Assets/LogicScript.cs
2023-11-05 00:16:05 +01:00

47 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class LogicScript : MonoBehaviour
{
public int playerScore;
public Text scoreText;
public GameObject gameOverScreen;
// public TouchPoint1Script Script1;
// public TouchPoint2Script Script2;
// public TouchPoint3Script Script3;
// public TouchPoint4Script Script4;
// public bool IsTouchingBottom;
// public bool IsTouchingLeftSide;
public void addScore(int scoreToAdd){
playerScore += scoreToAdd;
scoreText.text = playerScore.ToString();
}
public void restartGame() {
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
public void gameOver() {
gameOverScreen.SetActive(true);
}
// void Update() {
// if (Script1.IsTouching1 && Script2.IsTouching2) {
// IsTouchingBottom = false;
// }
// if (Script1.IsTouching1 && Script4.IsTouching4) {
// IsTouchingLeftSide = true;
// }
// if (Script2.IsTouching2 && Script3.IsTouching3) {
// IsTouchingLeftSide = false;
// }
// if (Script4.IsTouching4 && Script3.IsTouching3) {
// IsTouchingBottom = true;
// }
// }
}