snake/Assets/SpawnPlayer.cs
2023-11-19 22:34:42 +01:00

24 lines
530 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
public class SpawnPlayer : MonoBehaviour
{
public GameObject PlayerPrefab;
public GameObject PlayerPrefab1;
public float minX;
public float maxX;
public float minY;
public float maxY;
void Start()
{
Vector2 randomPosition = new Vector2(Random.Range(minX, maxX), Random.Range(minY, maxY));
PhotonNetwork.Instantiate(PlayerPrefab.name, randomPosition, Quaternion.identity);
}
}