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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Block2Script : MonoBehaviour
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{
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public float moveSpeed = 5;
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public float deadZone = -15;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
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if(transform.position.x<deadZone){
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Debug.Log("Block Deleted");
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Destroy(gameObject);
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Block2SpawnerScript : MonoBehaviour
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{
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public GameObject Block;
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public float spawnRate = 4;
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private float timer = 0;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (timer<=spawnRate) {
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timer+=Time.deltaTime;
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}
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else {
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spawnBlock();
|
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timer = 0;
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}
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}
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void spawnBlock(){
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Instantiate(Block, transform.position, transform.rotation);
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BlockScript : MonoBehaviour
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{
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public Rigidbody2D myRigidbody;
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public float blockStrength;
|
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public bool IsAlive = true;
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public LogicScript logic;
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[SerializeField] private Vector3 rotation;
|
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[SerializeField] private float speed;
|
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public bool IsFlying = false;
|
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// Start is called before the first frame update
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void Start()
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{
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logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
|
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}
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// Update is called once per frame
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void Update()
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{
|
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if (IsFlying) {
|
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rotation = Vector3.back;
|
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transform.Rotate(rotation * speed * Time.deltaTime);
|
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}
|
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|
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if(Input.GetKeyDown(KeyCode.Space) && IsAlive && !IsFlying) {
|
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IsFlying = true;
|
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myRigidbody.velocity = Vector2.up * blockStrength;
|
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}
|
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|
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if (transform.position.y < -5) {
|
||||
logic.gameOver();
|
||||
IsAlive = false;
|
||||
}
|
||||
|
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}
|
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|
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void OnCollisionEnter2D(Collision2D collision) {
|
||||
if (collision.gameObject.layer==7) {
|
||||
logic.gameOver();
|
||||
IsAlive = false;
|
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}
|
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|
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if (collision.gameObject.layer==6) {
|
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IsFlying = false;
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}
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}
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<!-- auto-generated. do not modify by hand. -->
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<dependencies>
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<androidPackages>
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<repositories>
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<repository>https://unity3ddist.jfrog.io/artifactory/unity-mediation-mvn-prod-local/</repository>
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</repositories>
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<iosPods>
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<!-- Mediation iOS SDK -->
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using System.Collections;
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scoreText.text = playerScore.ToString();
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void Update() {
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using System.Collections;
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using System.Collections;
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||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (timer<spawnRate) {
|
||||
timer+=Time.deltaTime;
|
||||
}
|
||||
|
||||
else {
|
||||
spawnSpike();
|
||||
timer=0;
|
||||
spawnRate = Random.Range(0, 10);
|
||||
}
|
||||
}
|
||||
|
||||
void spawnSpike() {
|
||||
Instantiate(Spike, transform.position, transform.rotation);
|
||||
}
|
||||
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||||
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||||
}
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SpikeScript : MonoBehaviour
|
||||
{
|
||||
public float moveSpeed = 5;
|
||||
public float deadZone = -15;
|
||||
|
||||
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|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
transform.position = transform.position + (Vector3.left * moveSpeed) * Time.deltaTime;
|
||||
|
||||
if(transform.position.x<deadZone){
|
||||
Debug.Log("Block Deleted");
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
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||||
}
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SpikeSpawnerScript : MonoBehaviour
|
||||
{
|
||||
public GameObject Spike;
|
||||
public float spawnRate = 10;
|
||||
private float timer = 0;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (timer<spawnRate) {
|
||||
timer+=Time.deltaTime;
|
||||
}
|
||||
|
||||
else {
|
||||
spawnSpike();
|
||||
timer=0;
|
||||
spawnRate = Random.Range(0, 10);
|
||||
}
|
||||
}
|
||||
|
||||
void spawnSpike() {
|
||||
Instantiate(Spike, transform.position, transform.rotation);
|
||||
}
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TopPartScript : MonoBehaviour
|
||||
{
|
||||
public LogicScript logic;
|
||||
|
||||
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|
||||
void Start()
|
||||
{
|
||||
logic = GameObject.FindGameObjectWithTag("Logic").GetComponent<LogicScript>();
|
||||
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|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collision) {
|
||||
if (collision.gameObject.layer == 3){
|
||||
logic.addScore(1);
|
||||
}
|
||||
}
|
||||
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TouchPoint1Script : MonoBehaviour
|
||||
{
|
||||
public bool IsTouching1 = true;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
IsTouching1 = false;
|
||||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D collision) {
|
||||
if(collision.gameObject.layer == 6) {
|
||||
IsTouching1 = true;
|
||||
}
|
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}
|
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}
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TouchPoint2Script : MonoBehaviour
|
||||
{
|
||||
public bool IsTouching2 = true;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
IsTouching2 = false;
|
||||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D collision) {
|
||||
if(collision.gameObject.layer == 6) {
|
||||
IsTouching2 = true;
|
||||
}
|
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}
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}
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TouchPoint3Script : MonoBehaviour
|
||||
{
|
||||
public bool IsTouching3 = true;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
IsTouching3 = false;
|
||||
}
|
||||
|
||||
void OnCollisionEnter2D(Collision2D collision) {
|
||||
if(collision.gameObject.layer == 6) {
|
||||
IsTouching3 = true;
|
||||
}
|
||||
}
|
||||
}
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TouchPoint4Script : MonoBehaviour
|
||||
{
|
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public bool IsTouching4 = true;
|
||||
|
||||
// Start is called before the first frame update
|
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void Start()
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{
|
||||
|
||||
}
|
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|
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// Update is called once per frame
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void Update()
|
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{
|
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IsTouching4 = false;
|
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}
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|
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void OnCollisionEnter2D(Collision2D collision) {
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if(collision.gameObject.layer == 6) {
|
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IsTouching4 = true;
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}
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overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user